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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.4 kB · 76 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576#include "stdafx.h"
#include "JavaMath.h"
Random Math::rand = Random();
//Returns a double value with a positive sign, greater than or equal to 0.0 and less than 1.0.//Returned values are chosen pseudorandomly with (approximately) uniform distribution from that range.//When this method is first called, it creates a single new pseudorandom-number generator, exactly as if by the expression////new java.util.Random//This new pseudorandom-number generator is used thereafter for all calls to this method and is used nowhere else.//This method is properly synchronized to allow correct use by more than one thread. However, if many threads need to//generate pseudorandom numbers at a great rate, it may reduce contention for each thread to have its own pseudorandom-number generator.////Returns://a pseudorandom double greater than or equal to 0.0 and less than 1.0.double Math::random(){ return Math::rand.nextDouble();}
//Returns the closest long to the argument. The result is rounded to an integer by adding 1/2, taking the floor of the result,//and casting the result to type long. In other words, the result is equal to the value of the expression://(long)Math.floor(a + 0.5d)//Special cases:////If the argument is NaN, the result is 0.//If the argument is negative infinity or any value less than or equal to the value of Long.MIN_VALUE, the result is equal to the//value of Long.MIN_VALUE.//If the argument is positive infinity or any value greater than or equal to the value of Long.MAX_VALUE, the result is equal to the//value of Long.MAX_VALUE.//Parameters://a - a floating-point value to be rounded to a long.//Returns://the value of the argument rounded to the nearest long value.__int64 Math::round( double d ){ return (__int64)floor( d + 0.5 );}
int Math::_max(int a, int b){ return a > b ? a : b;}
int Math::_min(int a, int b){ return a < b ? a : b;}
float Math::_max(float a, float b){ return a > b ? a : b;}
float Math::_min(float a, float b){ return a < b ? a : b;}
float Math::wrapDegrees(float input) { while(input>=360.0f)input-=360.0f; if (input >= 180.0f) input -= 360.0f; if (input < -180.0f) input += 360.0f; return input;}
double Math::wrapDegrees(double input) { while(input>=360.0)input-=360.0; if (input >= 180.0) input -= 360.0; if (input < -180.0) input += 360.0; return input;}