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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 43 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243#include "stdafx.h"#include "net.minecraft.world.level.h"#include "HellSpringFeature.h"#include "net.minecraft.world.level.tile.h"
HellSpringFeature::HellSpringFeature(int tile, bool insideRock){ this->tile = tile; this->insideRock = insideRock;}
bool HellSpringFeature::place(Level *level, Random *random, int x, int y, int z){ if (level->getTile(x, y + 1, z) != Tile::netherRack_Id) return false; if (level->getTile(x, y - 1, z) != Tile::netherRack_Id) return false;
if (level->getTile(x, y, z) != 0 && level->getTile(x, y, z) != Tile::netherRack_Id) return false;
int rockCount = 0; if (level->getTile(x - 1, y, z) == Tile::netherRack_Id) rockCount++; if (level->getTile(x + 1, y, z) == Tile::netherRack_Id) rockCount++; if (level->getTile(x, y, z - 1) == Tile::netherRack_Id) rockCount++; if (level->getTile(x, y, z + 1) == Tile::netherRack_Id) rockCount++; if (level->getTile(x, y - 1, z) == Tile::netherRack_Id) rockCount++;
int holeCount = 0; if (level->isEmptyTile(x - 1, y, z)) holeCount++; if (level->isEmptyTile(x + 1, y, z)) holeCount++; if (level->isEmptyTile(x, y, z - 1)) holeCount++; if (level->isEmptyTile(x, y, z + 1)) holeCount++; if (level->isEmptyTile(x, y - 1, z)) holeCount++;
if ((!insideRock && rockCount == 4 && holeCount == 1) || rockCount == 5) { level->setTileAndData(x, y, z, tile, 0, Tile::UPDATE_CLIENTS); level->setInstaTick(true); Tile::tiles[tile]->tick(level, x, y, z, random); level->setInstaTick(false); }
return true;
}