Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
1.8 kB · 73 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374#pragma once#include "ChunkSource.h"#include "PerlinNoise.h"#include "LargeFeature.h"#include "LargeHellCaveFeature.h"#include "LevelChunk.h"#include "HellFireFeature.h"#include "LightGemFeature.h"#include "HellPortalFeature.h"#include "FlowerFeature.h"#include "HellSpringFeature.h"#include "NetherBridgeFeature.h"
class ProgressListener;
class HellRandomLevelSource : public ChunkSource{public: static const int CHUNK_HEIGHT = 8; static const int CHUNK_WIDTH = 4;
private: Random *random; Random *pprandom; // 4J added
PerlinNoise *lperlinNoise1; PerlinNoise *lperlinNoise2; PerlinNoise *perlinNoise1; PerlinNoise *perlinNoise2; PerlinNoise *perlinNoise3;
public: PerlinNoise *scaleNoise; PerlinNoise *depthNoise;
private: Level *level;
public: HellRandomLevelSource(Level *level, __int64 seed); ~HellRandomLevelSource();
NetherBridgeFeature *netherBridgeFeature;
private: void prepareHeights(int xOffs, int zOffs, byteArray blocks);
public: void buildSurfaces(int xOffs, int zOffs, byteArray blocks);
private: LargeFeature *caveFeature;
public: LevelChunk *create(int x, int z); LevelChunk *getChunk(int xOffs, int zOffs); virtual void lightChunk(LevelChunk *lc); // 4J added
private: doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
public: bool hasChunk(int x, int y); void postProcess(ChunkSource *parent, int xt, int zt); bool save(bool force, ProgressListener *progressListener); bool tick(); bool shouldSave(); wstring gatherStats();
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);};