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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.2 kB · 89 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990#include "stdafx.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.storage.h"#include "HellDimension.h"#include "net.minecraft.world.level.levelgen.h"#include "net.minecraft.world.level.biome.h"#include "net.minecraft.world.level.tile.h"#include "..\Minecraft.Client\Minecraft.h"#include "..\Minecraft.Client\Common\Colours\ColourTable.h"
void HellDimension::init(){ biomeSource = new FixedBiomeSource(Biome::hell, 1, 0); ultraWarm = true; hasCeiling = true; id = -1;}
Vec3 *HellDimension::getFogColor(float td, float a) const{ int colour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Nether_Fog_Colour ); byte redComponent = ((colour>>16)&0xFF); byte greenComponent = ((colour>>8)&0xFF); byte blueComponent = ((colour)&0xFF);
float rr = (float)redComponent/256;//0.2f; float gg = (float)greenComponent/256;//0.03f; float bb = (float)blueComponent/256;//0.03f; return Vec3::newTemp(rr, gg, bb);}
void HellDimension::updateLightRamp(){ float ambientLight = 0.10f; for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++) { float v = (1 - i / (float) (Level::MAX_BRIGHTNESS)); brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight; }}
ChunkSource *HellDimension::createRandomLevelSource() const{#ifdef _DEBUG_MENUS_ENABLED if(app.DebugSettingsOn() && app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad())&(1L<<eDebugSetting_SuperflatNether)) { return new HellFlatLevelSource(level, level->getSeed()); } else#endif if (levelType == LevelType::lvl_flat) { return new HellFlatLevelSource(level, level->getSeed()); } else { return new HellRandomLevelSource(level, level->getSeed()); }}
bool HellDimension::isNaturalDimension(){ return false;}
bool HellDimension::isValidSpawn(int x, int z) const{ return false;}
float HellDimension::getTimeOfDay(__int64 time, float a) const{ return 0.5f;}
bool HellDimension::mayRespawn() const{ return false;}
bool HellDimension::isFoggyAt(int x, int z){ return true;}
int HellDimension::getXZSize(){ return ceil((float)level->getLevelData()->getXZSize() / level->getLevelData()->getHellScale());}