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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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4.1 kB · 146 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147#include "stdafx.h"#include "..\Minecraft.Client\Minecraft.h"#include "GrassTile.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.biome.h"#include "net.minecraft.h"#include "net.minecraft.world.h"
// AP - included for PSVita Alpha cut out optimisation#include "IntBuffer.h"#include "..\Minecraft.Client\Tesselator.h"
GrassTile::GrassTile(int id) : Tile(id, Material::grass){ iconTop = NULL; iconSnowSide = NULL; iconSideOverlay = NULL;
setTicking(true);}
Icon *GrassTile::getTexture(int face, int data){ if (face == Facing::UP) return iconTop; if (face == Facing::DOWN) return Tile::dirt->getTexture(face); return icon;}
Icon *GrassTile::getTexture(LevelSource *level, int x, int y, int z, int face){ if (face == Facing::UP) return iconTop; if (face == Facing::DOWN) return Tile::dirt->getTexture(face); Material *above = level->getMaterial(x, y + 1, z); if (above == Material::topSnow || above == Material::snow) return iconSnowSide; else return icon;}
void GrassTile::registerIcons(IconRegister *iconRegister){ icon = iconRegister->registerIcon(L"grass_side"); iconTop = iconRegister->registerIcon(L"grass_top"); iconSnowSide = iconRegister->registerIcon(L"snow_side"); iconSideOverlay = iconRegister->registerIcon(L"grass_side_overlay");}
int GrassTile::getColor() const{ // 4J Replaced //double temp = 0.5; //double rain = 1.0;
//return GrassColor::get(temp, rain);
return Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Grass_Common );}
int GrassTile::getColor(int auxData){ return getColor();}
int GrassTile::getColor(LevelSource *level, int x, int y, int z){ return getColor( level, x, y, z, level->getData( x, y, z ) );}
// 4J - changed interface to have data passed in, and put existing interface as wrapper aboveint GrassTile::getColor(LevelSource *level, int x, int y, int z, int data){ //return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z);
int totalRed = 0; int totalGreen = 0; int totalBlue = 0;
for (int oz = -1; oz <= 1; oz++) { for (int ox = -1; ox <= 1; ox++) { int grassColor = level->getBiome(x + ox, z + oz)->getGrassColor();
totalRed += (grassColor & 0xff0000) >> 16; totalGreen += (grassColor & 0xff00) >> 8; totalBlue += (grassColor & 0xff); } }
return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));}
void GrassTile::tick(Level *level, int x, int y, int z, Random *random){ if (level->isClientSide) return;
if (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) { level->setTileAndUpdate(x, y, z, Tile::dirt_Id); } else { if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) { for (int i = 0; i < 4; i++) { int xt = x + random->nextInt(3) - 1; int yt = y + random->nextInt(5) - 3; int zt = z + random->nextInt(3) - 1; int above = level->getTile(xt, yt + 1, zt); if (level->getTile(xt, yt, zt) == Tile::dirt_Id && level->getRawBrightness(xt, yt + 1, zt) >= MIN_BRIGHTNESS && Tile::lightBlock[above] <= 2) { level->setTileAndUpdate(xt, yt, zt, Tile::grass_Id); } } } }}
int GrassTile::getResource(int data, Random *random, int playerBonusLevel){ return Tile::dirt->getResource(0, random, playerBonusLevel);}
Icon *GrassTile::getSideTextureOverlay(){#ifdef __PSVITA__ // AP - alpha cut out is expensive on vita. Because of the way grass sides are treated as special case we need to set the alpha flag here // this would normally happen in TileRenderer::getTextureOrMissing Tesselator* t = Tesselator::getInstance(); t->setAlphaCutOut( true );#endif
return Tile::grass->iconSideOverlay;}
bool GrassTile::shouldTileTick(Level *level, int x,int y,int z){ bool should = false;
if( (level->getRawBrightness(x, y + 1, z) < MIN_BRIGHTNESS && Tile::lightBlock[level->getTile(x, y + 1, z)] > 2) || (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) ) { should = true; }
return should;}