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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 45 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445#pragma onceusing namespace std;
#include "Packet.h"
class GameEventPacket : public Packet, public enable_shared_from_this<GameEventPacket>{
public: static const int NO_RESPAWN_BED_AVAILABLE; static const int START_RAINING; static const int STOP_RAINING; static const int CHANGE_GAME_MODE; // 1.8.2 static const int WIN_GAME; // 1.0.01 static const int DEMO_EVENT; // 1.3.2 static const int SUCCESSFUL_BOW_HIT = 6;
static const int DEMO_PARAM_INTRO; // 1.3.2 static const int DEMO_PARAM_HINT_1; // 1.3.2 static const int DEMO_PARAM_HINT_2; // 1.3.2 static const int DEMO_PARAM_HINT_3; // 1.3.2
// 4J Added static const int START_SAVING; static const int STOP_SAVING;
static const int EVENT_LANGUAGE_ID_LENGTH = 6; static const int EVENT_LANGUAGE_ID[EVENT_LANGUAGE_ID_LENGTH];
int _event; int param;
GameEventPacket(); GameEventPacket(int evnt, int param);
virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize();
public: static shared_ptr<Packet> create() { return shared_ptr<Packet>(new GameEventPacket()); } virtual int getId() { return 70; }};