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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 72 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172#include "stdafx.h"#include "InputOutputStream.h"#include "PacketListener.h"#include "BasicTypeContainers.h"#include "GameCommandPacket.h"
GameCommandPacket::GameCommandPacket(){ length = 0;}
GameCommandPacket::GameCommandPacket(EGameCommand command, byteArray data){ this->command = command; this->data = data; length = 0;
if (data.data != NULL) { length = data.length;
if (length > Short::MAX_VALUE) { app.DebugPrintf("Payload may not be larger than 32K\n");#ifndef _CONTENT_PACKAGE __debugbreak();#endif //throw new IllegalArgumentException("Payload may not be larger than 32k"); } }}
GameCommandPacket::~GameCommandPacket(){ delete [] data.data;}
void GameCommandPacket::read(DataInputStream *dis){ command = (EGameCommand)dis->readInt(); length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE) { if(data.data != NULL) { delete [] data.data; } data = byteArray(length); dis->readFully(data); }}
void GameCommandPacket::write(DataOutputStream *dos){ dos->writeInt(command); dos->writeShort((short) length); if (data.data != NULL) { dos->write(data); }}
void GameCommandPacket::handle(PacketListener *listener){ listener->handleGameCommand( shared_from_this() );}
int GameCommandPacket::getEstimatedSize(){ return 2 + 2 + length;}