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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 87 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687#include "stdafx.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.phys.h"#include "FlyingMob.h"
FlyingMob::FlyingMob(Level *level) : Mob( level ){}
void FlyingMob::causeFallDamage(float distance){ // this method is empty because flying creatures should // not trigger the "fallOn" tile calls (such as trampling crops)}
void FlyingMob::checkFallDamage(double ya, bool onGround){ // this method is empty because flying creatures should // not trigger the "fallOn" tile calls (such as trampling crops)}
void FlyingMob::travel(float xa, float ya){ if (isInWater()) { moveRelative(xa, ya, 0.02f); move(xd, yd, zd);
xd *= 0.80f; yd *= 0.80f; zd *= 0.80f; } else if (isInLava()) { moveRelative(xa, ya, 0.02f); move(xd, yd, zd); xd *= 0.50f; yd *= 0.50f; zd *= 0.50f; } else { float friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } }
float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction); moveRelative(xa, ya, (onGround ? 0.1f * friction2 : 0.02f));
friction = 0.91f; if (onGround) { friction = 0.6f * 0.91f; int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z)); if (t > 0) { friction = Tile::tiles[t]->friction * 0.91f; } }
move(xd, yd, zd);
xd *= friction; yd *= friction; zd *= friction; } walkAnimSpeedO = walkAnimSpeed; double xxd = x - xo; double zzd = z - zo; float wst = (float) sqrt(xxd * xxd + zzd * zzd) * 4; if (wst > 1) wst = 1; walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f; walkAnimPos += walkAnimSpeed;}
bool FlyingMob::onLadder(){ return false;}