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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 66 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566#include "stdafx.h"#include "FloatBuffer.h"
//Allocates a new float buffer.//The new buffer's position will be zero, its limit will be its capacity, and its mark will be undefined.//It will have a backing array, and its array offset will be zero.////Parameters://capacity - The new buffer's capacity, in floatsFloatBuffer::FloatBuffer(unsigned int capacity) : Buffer( capacity ){ buffer = new float[capacity]; memset( buffer,0,sizeof(float)*capacity);}
FloatBuffer::FloatBuffer( unsigned int capacity, float *backingArray ) : Buffer( capacity ){ hasBackingArray = true; buffer = backingArray;}
FloatBuffer::~FloatBuffer(){ if( !hasBackingArray ) delete[] buffer;}
//Flips this buffer. The limit is set to the current position and then the position is set to zero.//If the mark is defined then it is discarded.////Returns://This bufferFloatBuffer *FloatBuffer::flip(){ m_limit = m_position; m_position = 0; return this;}
//Relative put method (optional operation).//Writes the given float into this buffer at the current position, and then increments the position.////Parameters://f - The float to be written//Returns://This bufferFloatBuffer *FloatBuffer::put(float f){ buffer[m_position++] = f; return this;}
//Relative bulk get method.//This method transfers floats from this buffer into the given destination array.//An invocation of this method of the form src.get(a) behaves in exactly the same way as the invocation//// src.get(a, 0, a.length) //Returns://This buffervoid FloatBuffer::get(floatArray *dst){ assert( dst->length <= m_capacity );
for (unsigned int i = 0; i < dst->length; i++) dst->data[i] = buffer[i]; }