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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 72 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.stats.h"#include "Material.h"#include "ItemInstance.h"#include "FlintAndSteelItem.h"#include "SoundTypes.h"
FlintAndSteelItem::FlintAndSteelItem(int id) : Item( id ){ maxStackSize = 1; setMaxDamage(64);}
bool FlintAndSteelItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { // 4J-PB - Adding a test only version to allow tooltips to be displayed if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
int targetType = level->getTile(x, y, z);
if(!bTestUseOnOnly) { if (targetType == 0) { if( level->getTile(x, y-1, z) == Tile::obsidian_Id ) { if( Tile::portalTile->trySpawnPortal(level, x, y, z, false) ) { player->awardStat( GenericStats::portalsCreated(), GenericStats::param_noArgs() );
// 4J : WESTY : Added for achievement. player->awardStat(GenericStats::InToTheNether(),GenericStats::param_InToTheNether()); } }
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_FIRE_NEWIGNITE, 1, random->nextFloat() * 0.4f + 0.8f); level->setTileAndUpdate(x, y, z, Tile::fire_Id); }
instance->hurtAndBreak(1, player); } else { if(targetType == 0) { return true; } else { return false; } }
// 4J-PB - this function shouldn't really return true all the time, but I've added a special case for my test use for the tooltips display // and will leave it as is for the game use
return true;}