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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.0 kB · 65 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465#pragma once#include "Tile.h"#include "Definitions.h"
class Random;class ChunkRebuildData;class FireTile : public Tile{ friend class Tile; friend class ChunkRebuildData;public: static const wstring TEXTURE_FIRST; static const wstring TEXTURE_SECOND;
static const int FLAME_INSTANT = 60; static const int FLAME_EASY = 30; static const int FLAME_MEDIUM = 15; static const int FLAME_HARD = 5;
static const int BURN_INSTANT = 100; static const int BURN_EASY = 60; static const int BURN_MEDIUM = 20; static const int BURN_HARD = 5; static const int BURN_NEVER = 0;
private: int *flameOdds; int *burnOdds; Icon **icons;protected: FireTile(int id); virtual ~FireTile();public: void init();private: void setFlammable(int id, int flame, int burn);public: virtual AABB *getAABB(Level *level, int x, int y, int z); virtual bool blocksLight(); virtual bool isSolidRender(bool isServerLevel = false); virtual bool isCubeShaped(); virtual int getRenderShape(); virtual int getResourceCount(Random *random); virtual int getTickDelay(Level *level); virtual void tick(Level *level, int x, int y, int z, Random *random); virtual bool canInstantlyTick();
private: void checkBurnOut(Level *level, int x, int y, int z, int chance, Random *random, int age); bool isValidFireLocation(Level *level, int x, int y, int z); int getFireOdds(Level *level, int x, int y, int z);public: virtual bool mayPick(); bool canBurn(LevelSource *level, int x, int y, int z); int getFlammability(Level *level, int x, int y, int z, int odds); virtual bool mayPlace(Level *level, int x, int y, int z); virtual void neighborChanged(Level *level, int x, int y, int z, int type); virtual void onPlace(Level *level, int x, int y, int z); bool isFlammable(int tile); virtual void animateTick(Level *level, int x, int y, int z, Random *random);public: void registerIcons(IconRegister *iconRegister); Icon *getTextureLayer(int layer); Icon *getTexture(int face, int data);};