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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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641 B · 22 lines
C
at master
1234567891011121314151617181920212223#pragma once
class Level;
class Feature{private: bool doUpdate;public: Feature(); Feature(bool doUpdate); virtual ~Feature() {};
virtual bool place(Level *level, Random *random, int x, int y, int z) = 0; virtual bool placeWithIndex(Level *level, Random *random, int x, int y, int z,int iIndex, int iRadius) { return false;} virtual void init(double V1, double V2, double V3) {}; virtual void applyFeature(Level *level, Random *random, int xChunk, int zChunk);
protected: virtual void placeBlock(Level *level, int x, int y, int z, int tile); virtual void placeBlock(Level *level, int x, int y, int z, int tile, int data);};