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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.5 kB · 159 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160#include "stdafx.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.h"#include "net.minecraft.world.h"#include "FarmTile.h"
FarmTile::FarmTile(int id) : Tile(id, Material::dirt,isSolidRender()){ iconWet = NULL; iconDry = NULL;
setTicking(true); updateDefaultShape(); setLightBlock(255);}
// 4J Added overridevoid FarmTile::updateDefaultShape(){ setShape(0, 0, 0, 1, 15 / 16.0f, 1);}
AABB *FarmTile::getAABB(Level *level, int x, int y, int z){ return AABB::newTemp(x + 0, y + 0, z + 0, x + 1, y + 1, z + 1);}
bool FarmTile::isSolidRender(bool isServerLevel){ return false;}
bool FarmTile::isCubeShaped(){ return false;}
Icon *FarmTile::getTexture(int face, int data){ if (face == Facing::UP) { if(data > 0) { return iconWet; } else { return iconDry; } } return Tile::dirt->getTexture(face);}
void FarmTile::tick(Level *level, int x, int y, int z, Random *random){ if (isNearWater(level, x, y, z) || level->isRainingAt(x, y + 1, z)) { level->setData(x, y, z, 7, Tile::UPDATE_CLIENTS); } else { int moisture = level->getData(x, y, z); if (moisture > 0) { level->setData(x, y, z, moisture - 1, Tile::UPDATE_CLIENTS); } else { if (!isUnderCrops(level, x, y, z)) { level->setTileAndUpdate(x, y, z, Tile::dirt_Id); } } }}
void FarmTile::fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance){ // 4J Stu - Fix for #86148 - Code: Gameplay: Jumping on Farmland does not always result in turning to Dirt Block // We should not be setting tiles on the client based on random values! if (!level->isClientSide && level->random->nextFloat() < (fallDistance - .5f)) { if(entity->instanceof(eTYPE_PLAYER)) { shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity); if(!player->isAllowedToMine()) { return; } } else if (!level->getGameRules()->getBoolean(GameRules::RULE_MOBGRIEFING)) { return; } level->setTileAndUpdate(x, y, z, Tile::dirt_Id); }}
bool FarmTile::isUnderCrops(Level *level, int x, int y, int z){ int r = 0; for (int xx = x - r; xx <= x + r; xx++) for (int zz = z - r; zz <= z + r; zz++) { int tile = level->getTile(xx, y + 1, zz); if (tile == Tile::wheat_Id || tile == Tile::melonStem_Id || tile == Tile::pumpkinStem_Id || tile == Tile::potatoes_Id || tile == Tile::carrots_Id) { return true; } } return false;}
bool FarmTile::isNearWater(Level *level, int x, int y, int z){ for (int xx = x - 4; xx <= x + 4; xx++) for (int yy = y; yy <= y + 1; yy++) for (int zz = z - 4; zz <= z + 4; zz++) { if (level->getMaterial(xx, yy, zz) == Material::water) { return true; } } return false;}
void FarmTile::neighborChanged(Level *level, int x, int y, int z, int type){ Tile::neighborChanged(level, x, y, z, type); Material *above = level->getMaterial(x, y + 1, z); if (above->isSolid()) { level->setTileAndUpdate(x, y, z, Tile::dirt_Id); }}
bool FarmTile::blocksLight(){ return true;}
int FarmTile::getResource(int data, Random *random, int playerBonusLevel){ return Tile::dirt->getResource(0, random, playerBonusLevel);}
int FarmTile::cloneTileId(Level *level, int x, int y, int z){ return Tile::dirt_Id;}
void FarmTile::registerIcons(IconRegister *iconRegister){ iconWet = iconRegister->registerIcon(L"farmland_wet"); iconDry = iconRegister->registerIcon(L"farmland_dry");}