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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 37 lines
C
at master
12345678910111213141516171819202122232425262728293031323334353637#pragma onceusing namespace std;
#include "TilePos.h"#include "Packet.h"
class ExplodePacket : public Packet, public enable_shared_from_this<ExplodePacket>{public: double x, y, z; float r; vector<TilePos> toBlow; // 4J - was an unorderedset but doesn't require any features of that apart from making it match the ctor toBlow type bool m_bKnockbackOnly; private: float knockbackX; float knockbackY; float knockbackZ;
public:
ExplodePacket(); ExplodePacket(double x, double y, double z, float r, unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> *toBlow, Vec3 *knockback, bool knockBackOnly);
virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize();
float getKnockbackX(); float getKnockbackY(); float getKnockbackZ();
public: static shared_ptr<Packet> create() { return shared_ptr<Packet>(new ExplodePacket()); } virtual int getId() { return 60; }};