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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 42 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142#include "stdafx.h"#include "Container.h"#include "EntitySelector.h"
const EntitySelector *EntitySelector::ENTITY_STILL_ALIVE = new AliveEntitySelector();const EntitySelector *EntitySelector::CONTAINER_ENTITY_SELECTOR = new ContainerEntitySelector();
bool AliveEntitySelector::matches(shared_ptr<Entity> entity) const{ return entity->isAlive();}
bool ContainerEntitySelector::matches(shared_ptr<Entity> entity) const{ return (dynamic_pointer_cast<Container>(entity) != NULL) && entity->isAlive();}
MobCanWearArmourEntitySelector::MobCanWearArmourEntitySelector(shared_ptr<ItemInstance> item){ this->item = item;}
bool MobCanWearArmourEntitySelector::matches(shared_ptr<Entity> entity) const{ if ( !entity->isAlive() ) return false; if ( !entity->instanceof(eTYPE_LIVINGENTITY) ) return false; shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(entity);
if (mob->getCarried(Mob::getEquipmentSlotForItem(item)) != NULL) return false;
if ( mob->instanceof(eTYPE_MOB) ) { return dynamic_pointer_cast<Mob>(mob)->canPickUpLoot(); } else if (mob->instanceof(eTYPE_PLAYER)) { return true; }
return false;}