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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 62 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162#include "stdafx.h"#include "Entity.h"#include "EntityPos.h"
EntityPos::EntityPos(double x, double y, double z, float yRot, float xRot){ this->x = x; this->y = y; this->z = z; this->yRot = yRot; this->xRot = xRot; rot = true; move = true;}
EntityPos::EntityPos(double x, double y, double z){ yRot = xRot = 0.0f;
this->x = x; this->y = y; this->z = z; move = true; rot = false;}
EntityPos::EntityPos(float yRot, float xRot){ x = y = z = 0.0;
this->yRot = yRot; this->xRot = xRot; rot = true; move = false;}
EntityPos *EntityPos::lerp(shared_ptr<Entity> e, float f){ double xd = e->x+(x-e->x)*f; double yd = e->y+(y-e->y)*f; double zd = e->z+(z-e->z)*f;
float yrdd = Mth::wrapDegrees(yRot - e->yRot); float xrdd = Mth::wrapDegrees(xRot - e->xRot);
float yrd = Mth::wrapDegrees(e->yRot + yrdd * f); float xrd = Mth::wrapDegrees(e->xRot + xrdd * f);
if (rot && move) { return new EntityPos(xd, yd, zd, yrd, xrd); } if (move) { return new EntityPos(xd, yd, zd); } if (rot) { return new EntityPos(yrd, xrd); } return NULL;}