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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.0 kB · 102 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103#include "stdafx.h"#include "EnchantmentTableTile.h"#include "EnchantmentTableEntity.h"#include "net.minecraft.world.level.h"#include "net.minecraft.h"#include "net.minecraft.world.h"
const wstring EnchantmentTableTile::TEXTURE_SIDE = L"enchantment_side";const wstring EnchantmentTableTile::TEXTURE_TOP = L"enchantment_top";const wstring EnchantmentTableTile::TEXTURE_BOTTOM = L"enchantment_bottom";
EnchantmentTableTile::EnchantmentTableTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender()){ updateDefaultShape(); setLightBlock(0);
iconTop = NULL; iconBottom = NULL;}
// 4J Added overridevoid EnchantmentTableTile::updateDefaultShape(){ setShape(0, 0, 0, 1, 12 / 16.0f, 1);}
bool EnchantmentTableTile::isCubeShaped(){ return false;}
void EnchantmentTableTile::animateTick(Level *level, int x, int y, int z, Random *random){ BaseEntityTile::animateTick(level, x, y, z, random);
for (int xx = x - 2; xx <= x + 2; xx++) { for (int zz = z - 2; zz <= z + 2; zz++) { if (xx > x - 2 && xx < x + 2 && zz == z - 1) { zz = z + 2; } if (random->nextInt(16) != 0) continue; for (int yy = y; yy <= y + 1; yy++) { if (level->getTile(xx, yy, zz) == Tile::bookshelf_Id) { if (!level->isEmptyTile((xx - x) / 2 + x, yy, (zz - z) / 2 + z)) break;
level->addParticle(eParticleType_enchantmenttable, x + 0.5, y + 2.0, z + 0.5, xx - x + random->nextFloat() - 0.5, yy - y - random->nextFloat() - 1, zz - z + random->nextFloat() - 0.5); } } } }}
bool EnchantmentTableTile::isSolidRender(bool isServerLevel){ return false;}
Icon *EnchantmentTableTile::getTexture(int face, int data){ if (face == Facing::DOWN) return iconBottom; if (face == Facing::UP) return iconTop; return icon;}
shared_ptr<TileEntity> EnchantmentTableTile::newTileEntity(Level *level){ return shared_ptr<TileEntity>(new EnchantmentTableEntity());}
bool EnchantmentTableTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param{ if(soundOnly) return false;
if (level->isClientSide) { return true; } shared_ptr<EnchantmentTableEntity> table = dynamic_pointer_cast<EnchantmentTableEntity>( level->getTileEntity(x, y, z) ); player->startEnchanting(x, y, z, table->hasCustomName() ? table->getName() : L""); return true;}
void EnchantmentTableTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance){ BaseEntityTile::setPlacedBy(level, x, y, z, by, itemInstance); if (itemInstance->hasCustomHoverName()) { dynamic_pointer_cast<EnchantmentTableEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); }}
void EnchantmentTableTile::registerIcons(IconRegister *iconRegister){ icon = iconRegister->registerIcon(TEXTURE_SIDE); iconTop = iconRegister->registerIcon(TEXTURE_TOP); iconBottom = iconRegister->registerIcon(TEXTURE_BOTTOM);}