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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.2 kB · 81 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081#include "stdafx.h"#include "net.minecraft.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.world.damagesource.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.level.h"#include "JavaMath.h"#include "DragonFireball.h"
const double DragonFireball::SPLASH_RANGE = 4.0;const double DragonFireball::SPLASH_RANGE_SQ = DragonFireball::SPLASH_RANGE * DragonFireball::SPLASH_RANGE;
DragonFireball::DragonFireball(Level *level) : Fireball(level){ setSize(5 / 16.0f, 5 / 16.0f);}
DragonFireball::DragonFireball(Level *level, shared_ptr<LivingEntity> mob, double xa, double ya, double za) : Fireball(level, mob, xa, ya, za){ setSize(5 / 16.0f, 5 / 16.0f);}
DragonFireball::DragonFireball(Level *level, double x, double y, double z, double xa, double ya, double za) : Fireball(level, x, y, z, xa, ya, za){ setSize(5 / 16.0f, 5 / 16.0f);}
void DragonFireball::onHit(HitResult *res){ if (!level->isClientSide) { AABB *aoe = bb->grow(SPLASH_RANGE, SPLASH_RANGE / 2, SPLASH_RANGE); vector<shared_ptr<Entity> > *entitiesOfClass = level->getEntitiesOfClass(typeid(LivingEntity), aoe);
if (entitiesOfClass != NULL && !entitiesOfClass->empty()) { //for (Entity e : entitiesOfClass) for( AUTO_VAR(it, entitiesOfClass->begin()); it != entitiesOfClass->end(); ++it) { //shared_ptr<Entity> e = *it; shared_ptr<LivingEntity> e = dynamic_pointer_cast<LivingEntity>( *it ); double dist = distanceToSqr(e); if (dist < SPLASH_RANGE_SQ) { double scale = 1.0 - (sqrt(dist) / SPLASH_RANGE); if (e == res->entity) { scale = 1; } e->hurt(DamageSource::dragonbreath, 8*scale); } } } delete entitiesOfClass; level->levelEvent(LevelEvent::ENDERDRAGON_FIREBALL_SPLASH, (int) Math::round(x), (int) Math::round(y), (int) Math::round(z), 0);
remove(); }}
bool DragonFireball::isPickable(){ return false;}
bool DragonFireball::hurt(DamageSource *source, float damage){ return false;}
ePARTICLE_TYPE DragonFireball::getTrailParticleType(){ return eParticleType_dragonbreath;}
bool DragonFireball::shouldBurn(){ return false;}