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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.5 kB · 73 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374using namespace std;
#include "stdafx.h"#include "net.minecraft.world.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.world.item.h"#include "Facing.h"#include "Material.h"#include "GenericStats.h"#include "DoorItem.h"
DoorItem::DoorItem(int id, Material *material) : Item(id){ this->material = material; maxStackSize = 1;}
bool DoorItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { if (face != Facing::UP) return false; y++;
Tile *tile;
if (material == Material::wood) tile = Tile::door_wood; else tile = Tile::door_iron;
if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false; if (!tile->mayPlace(level, x, y, z)) return false;
// 4J-PB - Adding a test only version to allow tooltips to be displayed if(bTestUseOnOnly) return true;
// 4J-JEV: Hook for durango 'BlockPlaced' event. player->awardStat(GenericStats::blocksPlaced(tile->id),GenericStats::param_blocksPlaced(tile->id,instance->getAuxValue(),1));
int dir = Mth::floor(((player->yRot + 180) * 4) / 360 - 0.5) & 3; place(level, x, y, z, dir, tile);
instance->count--; return true;}
void DoorItem::place(Level *level, int x, int y, int z, int dir, Tile *tile){
int xra = 0; int zra = 0; if (dir == 0) zra = +1; if (dir == 1) xra = -1; if (dir == 2) zra = -1; if (dir == 3) xra = +1;
int solidLeft = (level->isSolidBlockingTile(x - xra, y, z - zra) ? 1 : 0) + (level->isSolidBlockingTile(x - xra, y + 1, z - zra) ? 1 : 0); int solidRight = (level->isSolidBlockingTile(x + xra, y, z + zra) ? 1 : 0) + (level->isSolidBlockingTile(x + xra, y + 1, z + zra) ? 1 : 0);
bool doorLeft = (level->getTile(x - xra, y, z - zra) == tile->id) || (level->getTile(x - xra, y + 1, z - zra) == tile->id); bool doorRight = (level->getTile(x + xra, y, z + zra) == tile->id) || (level->getTile(x + xra, y + 1, z + zra) == tile->id);
bool flip = false; if (doorLeft && !doorRight) flip = true; else if (solidRight > solidLeft) flip = true;
level->setTileAndData(x, y, z, tile->id, dir, Tile::UPDATE_CLIENTS); level->setTileAndData(x, y + 1, z, tile->id, 8 | (flip ? 1 : 0), Tile::UPDATE_CLIENTS); level->updateNeighborsAt(x, y, z, tile->id); level->updateNeighborsAt(x, y + 1, z, tile->id);}