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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 98 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798#include "stdafx.h"#include "Direction.h"#include "Facing.h"
const int Direction::STEP_X[] ={ 0, -1, 0, 1};
const int Direction::STEP_Z[] ={ 1, 0, -1, 0};
const wstring Direction::NAMES[] = {L"SOUTH", L"WEST", L"NORTH", L"EAST" };
// for [direction] it gives [tile-face]int Direction::DIRECTION_FACING[4] ={ Facing::SOUTH, Facing::WEST, Facing::NORTH, Facing::EAST};
// for [facing] it gives [direction]int Direction::FACING_DIRECTION[] ={ UNDEFINED, UNDEFINED, NORTH, SOUTH, WEST, EAST};
int Direction::DIRECTION_OPPOSITE[4] ={ NORTH, EAST, SOUTH, WEST};
// for [direction] it gives [90 degrees clockwise direction]int Direction::DIRECTION_CLOCKWISE[] ={ WEST, NORTH, EAST, SOUTH};
// for [direction] it gives [90 degrees counter clockwise direction]int Direction::DIRECTION_COUNTER_CLOCKWISE[] ={ EAST, SOUTH, WEST, NORTH};
int Direction::RELATIVE_DIRECTION_FACING[4][6] ={ // south { Facing::UP, Facing::DOWN, Facing::SOUTH, Facing::NORTH, Facing::EAST, Facing::WEST }, // west { Facing::UP, Facing::DOWN, Facing::EAST, Facing::WEST, Facing::NORTH, Facing::SOUTH }, // north { Facing::UP, Facing::DOWN, Facing::NORTH, Facing::SOUTH, Facing::WEST, Facing::EAST }, // east { Facing::UP, Facing::DOWN, Facing::WEST, Facing::EAST, Facing::SOUTH, Facing::NORTH }};
int Direction::getDirection(double xd, double zd){ if (Mth::abs((float) xd) > Mth::abs((float) zd)) { if (xd > 0) { return WEST; } else { return EAST; } } else { if (zd > 0) { return NORTH; } else { return SOUTH; } }}
int Direction::getDirection(int x0, int z0, int x1, int z1){ int xd = x0 - x1; int zd = z0 - z1;
return getDirection(xd, zd);}