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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.4 kB · 223 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224#include "stdafx.h"
#include "DerivedLevelData.h"
DerivedLevelData::DerivedLevelData(LevelData *wrapped){ this->wrapped = wrapped;}
void DerivedLevelData::setTagData(CompoundTag *tag){ wrapped->setTagData(tag);}
CompoundTag *DerivedLevelData::createTag(){ return wrapped->createTag();}
CompoundTag *DerivedLevelData::createTag(vector<shared_ptr<Player> > *players){ return wrapped->createTag(players);}
__int64 DerivedLevelData::getSeed(){ return wrapped->getSeed();}
int DerivedLevelData::getXSpawn(){ return wrapped->getXSpawn();}
int DerivedLevelData::getYSpawn(){ return wrapped->getYSpawn();}
int DerivedLevelData::getZSpawn(){ return wrapped->getZSpawn();}
__int64 DerivedLevelData::getGameTime(){ return wrapped->getGameTime();}
__int64 DerivedLevelData::getDayTime(){ return wrapped->getDayTime();}
__int64 DerivedLevelData::getSizeOnDisk(){ return wrapped->getSizeOnDisk();}
CompoundTag *DerivedLevelData::getLoadedPlayerTag(){ return wrapped->getLoadedPlayerTag();}
wstring DerivedLevelData::getLevelName(){ return wrapped->getLevelName();}
int DerivedLevelData::getVersion(){ return wrapped->getVersion();}
__int64 DerivedLevelData::getLastPlayed(){ return wrapped->getLastPlayed();}
bool DerivedLevelData::isThundering(){ return wrapped->isThundering();}
int DerivedLevelData::getThunderTime(){ return wrapped->getThunderTime();}
bool DerivedLevelData::isRaining(){ return wrapped->isRaining();}
int DerivedLevelData::getRainTime(){ return wrapped->getRainTime();}
GameType *DerivedLevelData::getGameType(){ return wrapped->getGameType();}
void DerivedLevelData::setSeed(__int64 seed){}
void DerivedLevelData::setXSpawn(int xSpawn){}
void DerivedLevelData::setYSpawn(int ySpawn){}
void DerivedLevelData::setZSpawn(int zSpawn){}
void DerivedLevelData::setGameTime(__int64 time){}
void DerivedLevelData::setDayTime(__int64 time){}
void DerivedLevelData::setSizeOnDisk(__int64 sizeOnDisk){}
void DerivedLevelData::setLoadedPlayerTag(CompoundTag *loadedPlayerTag){}
void DerivedLevelData::setDimension(int dimension){}
void DerivedLevelData::setSpawn(int xSpawn, int ySpawn, int zSpawn){}
void DerivedLevelData::setLevelName(const wstring &levelName){}
void DerivedLevelData::setVersion(int version){}
void DerivedLevelData::setThundering(bool thundering){}
void DerivedLevelData::setThunderTime(int thunderTime){}
void DerivedLevelData::setRaining(bool raining){}
void DerivedLevelData::setRainTime(int rainTime){}
bool DerivedLevelData::isGenerateMapFeatures(){ return wrapped->isGenerateMapFeatures();}
void DerivedLevelData::setGameType(GameType *gameType) {}
bool DerivedLevelData::isHardcore(){ return wrapped->isHardcore();}
LevelType *DerivedLevelData::getGenerator(){ return wrapped->getGenerator();}
void DerivedLevelData::setGenerator(LevelType *generator){}
bool DerivedLevelData::getAllowCommands(){ return wrapped->getAllowCommands();}
void DerivedLevelData::setAllowCommands(bool allowCommands){}
bool DerivedLevelData::isInitialized(){ return wrapped->isInitialized();}
void DerivedLevelData::setInitialized(bool initialized){}
GameRules *DerivedLevelData::getGameRules(){ return wrapped->getGameRules();}
int DerivedLevelData::getXZSize(){ return wrapped->getXZSize();}
int DerivedLevelData::getHellScale(){ return wrapped->getHellScale();}