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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.1 kB · 82 lines
C
at master
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#include "ChunkSource.h"
#ifndef _CONTENT_PACKAGE#define _OVERRIDE_HEIGHTMAP#endif
class ProgressListener;class LargeFeature;class StrongholdFeature;class VillageFeature;class MineShaftFeature;class RandomScatteredLargeFeature;
class CustomLevelSource : public ChunkSource{public: static const double SNOW_CUTOFF; static const double SNOW_SCALE; static const bool FLOATING_ISLANDS = false; static const int CHUNK_HEIGHT = 8; static const int CHUNK_WIDTH = 4;
private:
#ifdef _OVERRIDE_HEIGHTMAP Random *random; Random *pprandom; // 4J - added PerlinNoise *perlinNoise3; LargeFeature *caveFeature; StrongholdFeature *strongholdFeature; VillageFeature *villageFeature; MineShaftFeature *mineShaftFeature; RandomScatteredLargeFeature *scatteredFeature; LargeFeature *canyonFeature; Level *level;#endif
byteArray m_heightmapOverride; byteArray m_waterheightOverride;
private:
const bool generateStructures;
public: CustomLevelSource(Level *level, __int64 seed, bool generateStructures); ~CustomLevelSource();
public: void prepareHeights(int xOffs, int zOffs, byteArray blocks);
public: void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
private: virtual LevelChunk *create(int x, int z);
public: virtual LevelChunk *getChunk(int xOffs, int zOffs); virtual void lightChunk(LevelChunk *lc); // 4J added
public: virtual bool hasChunk(int x, int y);
private: void calcWaterDepths(ChunkSource *parent, int xt, int zt);
public: virtual void postProcess(ChunkSource *parent, int xt, int zt); virtual bool save(bool force, ProgressListener *progressListener); virtual bool tick(); virtual bool shouldSave(); virtual wstring gatherStats();
public: virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);};