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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.8 kB · 143 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.item.crafting.h"#include "CraftingContainer.h"#include "ResultContainer.h"#include "ResultSlot.h"#include "CraftingMenu.h"
const int CraftingMenu::RESULT_SLOT = 0;const int CraftingMenu::CRAFT_SLOT_START = 1;const int CraftingMenu::CRAFT_SLOT_END = CraftingMenu::CRAFT_SLOT_START + 9;const int CraftingMenu::INV_SLOT_START = CraftingMenu::CRAFT_SLOT_END;const int CraftingMenu::INV_SLOT_END = CraftingMenu::INV_SLOT_START + 9 * 3;const int CraftingMenu::USE_ROW_SLOT_START = CraftingMenu::INV_SLOT_END;const int CraftingMenu::USE_ROW_SLOT_END = CraftingMenu::USE_ROW_SLOT_START + 9;
CraftingMenu::CraftingMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt) : AbstractContainerMenu(){ craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(this, 3, 3) ); resultSlots = shared_ptr<ResultContainer>( new ResultContainer() );
this->level = level; x = xt; y = yt; z = zt; addSlot(new ResultSlot( inventory->player, craftSlots, resultSlots, 0, 120 + 4, 31 + 4));
for (int y = 0; y < 3; y++) { for (int x = 0; x < 3; x++) { addSlot(new Slot(craftSlots, x + y * 3, 30 + x * 18, 17 + y * 18)); } }
for (int y = 0; y < 3; y++) { for (int x = 0; x < 9; x++) { addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18)); } } for (int x = 0; x < 9; x++) { addSlot(new Slot(inventory, x, 8 + x * 18, 142)); }
slotsChanged(); // 4J - removed craftSlots parameter, see comment below}
void CraftingMenu::slotsChanged() // 4J used to take a shared_ptr<Container> but wasn't using it, so removed to simplify things{ resultSlots->setItem(0, Recipes::getInstance()->getItemFor(craftSlots, level));}
void CraftingMenu::removed(shared_ptr<Player> player){ AbstractContainerMenu::removed(player); if (level->isClientSide) return;
for (int i = 0; i < 9; i++) { shared_ptr<ItemInstance> item = craftSlots->removeItemNoUpdate(i); if (item != NULL) { player->drop(item); } }}
bool CraftingMenu::stillValid(shared_ptr<Player> player){ if (level->getTile(x, y, z) != Tile::workBench_Id) return false; if (player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) > 8 * 8) return false; return true;}
shared_ptr<ItemInstance> CraftingMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex){ shared_ptr<ItemInstance> clicked = nullptr; Slot *slot = slots.at(slotIndex); if (slot != NULL && slot->hasItem()) { shared_ptr<ItemInstance> stack = slot->getItem(); clicked = stack->copy();
if (slotIndex == RESULT_SLOT) { if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true)) { return nullptr; } slot->onQuickCraft(stack, clicked); } else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END) { if(!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END, false)) { return nullptr; } } else if (slotIndex >= USE_ROW_SLOT_START && slotIndex < USE_ROW_SLOT_END) { if(!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false)) { return nullptr; } } else { if(!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, false)) { return nullptr; } } if (stack->count == 0) { slot->set(nullptr); } else { slot->setChanged(); } if (stack->count == clicked->count) { // nothing moved return nullptr; } else { slot->onTake(player, stack); } } return clicked;}
bool CraftingMenu::canTakeItemForPickAll(shared_ptr<ItemInstance> carried, Slot *target){ return target->container != resultSlots && AbstractContainerMenu::canTakeItemForPickAll(carried, target);}