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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.6 kB · 138 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139#include "stdafx.h"#include "com.mojang.nbt.h"#include "net.minecraft.world.entity.ai.attributes.h"#include "net.minecraft.world.entity.ai.navigation.h"#include "net.minecraft.world.entity.ai.goal.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.entity.monster.h"#include "net.minecraft.stats.h"#include "Cow.h"#include "..\Minecraft.Client\Textures.h"#include "MobCategory.h"
Cow::Cow(Level *level) : Animal( level ){ // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); registerAttributes(); setHealth(getMaxHealth());
this->setSize(0.9f, 1.3f);
getNavigation()->setAvoidWater(true); goalSelector.addGoal(0, new FloatGoal(this)); goalSelector.addGoal(1, new PanicGoal(this, 2.0f)); goalSelector.addGoal(2, new BreedGoal(this, 1.0f)); goalSelector.addGoal(3, new TemptGoal(this, 1.25f, Item::wheat_Id, false)); goalSelector.addGoal(4, new FollowParentGoal(this, 1.25f)); goalSelector.addGoal(5, new RandomStrollGoal(this, 1.0f)); goalSelector.addGoal(6, new LookAtPlayerGoal(this, typeid(Player), 6)); goalSelector.addGoal(7, new RandomLookAroundGoal(this));}
bool Cow::useNewAi(){ return true;}
void Cow::registerAttributes(){ Animal::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(10); getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);}
int Cow::getAmbientSound() { return eSoundType_MOB_COW_AMBIENT;}
int Cow::getHurtSound() { return eSoundType_MOB_COW_HURT;}
int Cow::getDeathSound() { return eSoundType_MOB_COW_HURT;}
void Cow::playStepSound(int xt, int yt, int zt, int t){ playSound(eSoundType_MOB_COW_STEP, 0.15f, 1);}
float Cow::getSoundVolume() { return 0.4f;}
int Cow::getDeathLoot() { return Item::leather->id;}
void Cow::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel){ // drop some leather int count = random->nextInt(3) + random->nextInt(1 + playerBonusLevel); for (int i = 0; i < count; i++) { spawnAtLocation(Item::leather_Id, 1); } // and some meat count = random->nextInt(3) + 1 + random->nextInt(1 + playerBonusLevel); for (int i = 0; i < count; i++) { if (isOnFire()) { spawnAtLocation(Item::beef_cooked_Id, 1); } else { spawnAtLocation(Item::beef_raw_Id, 1); } }}
bool Cow::mobInteract(shared_ptr<Player> player) { shared_ptr<ItemInstance> item = player->inventory->getSelected(); if (item != NULL && item->id == Item::bucket_empty->id && !player->abilities.instabuild) { player->awardStat(GenericStats::cowsMilked(),GenericStats::param_cowsMilked());
if (item->count-- == 0) { player->inventory->setItem(player->inventory->selected, shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) ) ); } else if (!player->inventory->add(shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) ))) { player->drop(shared_ptr<ItemInstance>( new ItemInstance(Item::bucket_milk) )); } return true; } return Animal::mobInteract(player);}
shared_ptr<AgableMob> Cow::getBreedOffspring(shared_ptr<AgableMob> target){ // 4J - added limit to number of animals that can be bred if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) ) { return shared_ptr<Cow>( new Cow(level) ); } else { return nullptr; }}