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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 42 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243#include "stdafx.h"#include "CompassItem.h"#include "..\Minecraft.Client\Minecraft.h"#include "..\Minecraft.Client\MultiPlayerLocalPlayer.h"#include "net.minecraft.world.h"
#ifdef __PSVITA__const wstring CompassItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"compassP0"};#elseconst wstring CompassItem::TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT] = {L"compassP0",L"compassP1",L"compassP2",L"compassP3"};#endif
CompassItem::CompassItem(int id) : Item(id){ icons = NULL;}
// 4J Added so that we can override the icon id used to calculate the texture UV's for each player
Icon *CompassItem::getIcon(int auxValue){ Icon *icon = Item::getIcon(auxValue); Minecraft *pMinecraft = Minecraft::GetInstance();
if( pMinecraft->player != NULL && auxValue == 0 ) { icon = icons[pMinecraft->player->GetXboxPad()]; } return icon;}
void CompassItem::registerIcons(IconRegister *iconRegister){ Item::registerIcons(iconRegister);
icons = new Icon *[XUSER_MAX_COUNT];
for (int i = 0; i < XUSER_MAX_COUNT; i++) { icons[i] = iconRegister->registerIcon(TEXTURE_PLAYER_ICON[i]); }}