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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 41 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041#pragma once
#include "TileEntity.h"#include "CommandSender.h"
class ChatMessageComponent;
class CommandBlockEntity : public TileEntity, public CommandSender{public: eINSTANCEOF GetType() { return eTYPE_COMMANDBLOCKTILEENTITY; } static TileEntity *create() { return new CommandBlockEntity(); }
// 4J Added virtual shared_ptr<TileEntity> clone();
private: int successCount; wstring command; wstring name;
public: CommandBlockEntity();
void setCommand(const wstring &command); wstring getCommand(); int performCommand(Level *level); wstring getName(); void setName(const wstring &name); virtual void sendMessage(const wstring& message, ChatPacket::EChatPacketMessage type = ChatPacket::e_ChatCustom, int customData = -1, const wstring& additionalMessage = L""); virtual bool hasPermission(EGameCommand command); //void sendMessage(ChatMessageComponent *message); //bool hasPermission(int permissionLevel, const wstring &commandName); void save(CompoundTag *tag); void load(CompoundTag *tag); Pos *getCommandSenderWorldPosition(); Level *getCommandSenderWorld(); shared_ptr<Packet> getUpdatePacket(); int getSuccessCount(); void setSuccessCount(int successCount);};