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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.4 kB · 41 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041#pragma once
// 4J Stu - Based loosely on the Java versions
#include "CommandsEnum.h"#include "ChatPacket.h"
class AdminLogCommand;class CommandSender;class ServerPlayer;
class Command{public: // commands such as "help" and "emote" static const int LEVEL_ALL = 0; // commands such as "mute" static const int LEVEL_MODERATORS = 1; // commands such as "seed", "tp", "spawnpoint" and "give" static const int LEVEL_GAMEMASTERS = 2; // commands such as "whitelist", "ban", etc static const int LEVEL_ADMINS = 3; // commands such as "stop", "save-all", etc static const int LEVEL_OWNERS = 4;
private: static AdminLogCommand *logger;
public: virtual EGameCommand getId() = 0; virtual int getPermissionLevel(); virtual void execute(shared_ptr<CommandSender> source, byteArray commandData) = 0; virtual bool canExecute(shared_ptr<CommandSender> source);
static void logAdminAction(shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L""); static void logAdminAction(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L""); static void setLogger(AdminLogCommand *logger);
protected: shared_ptr<ServerPlayer> getPlayer(PlayerUID playerId);};