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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 68 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869#include "stdafx.h"#include "net.minecraft.world.level.tile.h"#include "ItemInstance.h"#include "DyePowderItem.h"#include "ClothTileItem.h"
const unsigned int ClothTileItem::COLOR_DESCS[] = { IDS_TILE_CLOTH_BLACK, IDS_TILE_CLOTH_RED, IDS_TILE_CLOTH_GREEN, IDS_TILE_CLOTH_BROWN, IDS_TILE_CLOTH_BLUE, IDS_TILE_CLOTH_PURPLE, IDS_TILE_CLOTH_CYAN, IDS_TILE_CLOTH_SILVER, IDS_TILE_CLOTH_GRAY, IDS_TILE_CLOTH_PINK, IDS_TILE_CLOTH_LIME, IDS_TILE_CLOTH_YELLOW, IDS_TILE_CLOTH_LIGHT_BLUE, IDS_TILE_CLOTH_MAGENTA, IDS_TILE_CLOTH_ORANGE, IDS_TILE_CLOTH_WHITE};
const unsigned int ClothTileItem::CARPET_COLOR_DESCS[] = { IDS_TILE_CARPET_BLACK, IDS_TILE_CARPET_RED, IDS_TILE_CARPET_GREEN, IDS_TILE_CARPET_BROWN, IDS_TILE_CARPET_BLUE, IDS_TILE_CARPET_PURPLE, IDS_TILE_CARPET_CYAN, IDS_TILE_CARPET_SILVER, IDS_TILE_CARPET_GRAY, IDS_TILE_CARPET_PINK, IDS_TILE_CARPET_LIME, IDS_TILE_CARPET_YELLOW, IDS_TILE_CARPET_LIGHT_BLUE, IDS_TILE_CARPET_MAGENTA, IDS_TILE_CARPET_ORANGE, IDS_TILE_CARPET_WHITE};
ClothTileItem::ClothTileItem(int id) : TileItem(id){ setMaxDamage(0); setStackedByData(true);}
Icon *ClothTileItem::getIcon(int itemAuxValue) { return Tile::cloth->getTexture(2, ClothTile::getTileDataForItemAuxValue(itemAuxValue));
}
int ClothTileItem::getLevelDataForAuxValue(int auxValue) { return auxValue;}
unsigned int ClothTileItem::getDescriptionId(shared_ptr<ItemInstance> instance) { if(getTileId() == Tile::woolCarpet_Id) return CARPET_COLOR_DESCS[ClothTile::getTileDataForItemAuxValue(instance->getAuxValue())]; else return COLOR_DESCS[ClothTile::getTileDataForItemAuxValue(instance->getAuxValue())];}