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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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12 kB · 368 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369#include "stdafx.h"#include "net.minecraft.world.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.entity.item.h"#include "net.minecraft.world.entity.animal.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.level.redstone.h"#include "net.minecraft.world.level.tile.entity.h"#include "net.minecraft.world.phys.h"#include "ChestTile.h"#include "Facing.h"
ChestTile::ChestTile(int id, int type) : BaseEntityTile(id, Material::wood, isSolidRender() ){ random = new Random(); this->type = type;
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);}
ChestTile::~ChestTile(){ delete random;}
bool ChestTile::isSolidRender(bool isServerLevel){ return false;}
bool ChestTile::isCubeShaped(){ return false;}
int ChestTile::getRenderShape(){ return Tile::SHAPE_ENTITYTILE_ANIMATED;}
void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity){ if (level->getTile(x, y, z - 1) == id) { setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); } else if (level->getTile(x, y, z + 1) == id) { setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1); } else if (level->getTile(x - 1, y, z) == id) { setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); } else if (level->getTile(x + 1, y, z) == id) { setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f); } else { setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); }}
void ChestTile::onPlace(Level *level, int x, int y, int z){ BaseEntityTile::onPlace(level, x, y, z); recalcLockDir(level, x, y, z);
int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5 if (n == id) recalcLockDir(level, x, y, z - 1); if (s == id) recalcLockDir(level, x, y, z + 1); if (w == id) recalcLockDir(level, x - 1, y, z); if (e == id) recalcLockDir(level, x + 1, y, z);}
void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance){ int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5
int facing = 0; int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
if (dir == 0) facing = Facing::NORTH; if (dir == 1) facing = Facing::EAST; if (dir == 2) facing = Facing::SOUTH; if (dir == 3) facing = Facing::WEST;
if (n != id && s != id && w != id && e != id) { level->setData(x, y, z, facing, Tile::UPDATE_ALL); } else { if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST)) { if (n == id) level->setData(x, y, z - 1, facing, Tile::UPDATE_ALL); else level->setData(x, y, z + 1, facing, Tile::UPDATE_ALL); level->setData(x, y, z, facing, Tile::UPDATE_ALL); } if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH)) { if (w == id) level->setData(x - 1, y, z, facing, Tile::UPDATE_ALL); else level->setData(x + 1, y, z, facing, Tile::UPDATE_ALL); level->setData(x, y, z, facing, Tile::UPDATE_ALL); } }
if (itemInstance->hasCustomHoverName()) { dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); }
}
void ChestTile::recalcLockDir(Level *level, int x, int y, int z){ if (level->isClientSide) { return; }
int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5
// Long! int lockDir = 4; if (n == id || s == id) { int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1); int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1);
lockDir = 5;
int otherDir = -1; if (n == id) otherDir = level->getData(x, y, z - 1); else otherDir = level->getData(x, y, z + 1); if (otherDir == 4) lockDir = 4;
if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5; if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4; } else if (w == id || e == id) { int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1); int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1);
lockDir = 3; int otherDir = -1; if (w == id) otherDir = level->getData(x - 1, y, z); else otherDir = level->getData(x + 1, y, z); if (otherDir == 2) lockDir = 2;
if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3; if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2; } else { lockDir = 3; if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; }
level->setData(x, y, z, lockDir, Tile::UPDATE_ALL);}
bool ChestTile::mayPlace(Level *level, int x, int y, int z){ int chestCount = 0;
if (level->getTile(x - 1, y, z) == id) chestCount++; if (level->getTile(x + 1, y, z) == id) chestCount++; if (level->getTile(x, y, z - 1) == id) chestCount++; if (level->getTile(x, y, z + 1) == id) chestCount++;
if (chestCount > 1) return false;
if (isFullChest(level, x - 1, y, z)) return false; if (isFullChest(level, x + 1, y, z)) return false; if (isFullChest(level, x, y, z - 1)) return false; if (isFullChest(level, x, y, z + 1)) return false; return true;
}
bool ChestTile::isFullChest(Level *level, int x, int y, int z){ if (level->getTile(x, y, z) != id) return false; if (level->getTile(x - 1, y, z) == id) return true; if (level->getTile(x + 1, y, z) == id) return true; if (level->getTile(x, y, z - 1) == id) return true; if (level->getTile(x, y, z + 1) == id) return true; return false;}
void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type){ BaseEntityTile::neighborChanged(level, x, y, z, type); shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z)); if (cte != NULL) cte->clearCache();}
void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data){ shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); if (container != NULL ) { for (unsigned int i = 0; i < container->getContainerSize(); i++) { shared_ptr<ItemInstance> item = container->getItem(i); if (item != NULL) { float xo = random->nextFloat() * 0.8f + 0.1f; float yo = random->nextFloat() * 0.8f + 0.1f; float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0) { int count = random->nextInt(21) + 10; if (count > item->count) count = item->count; item->count -= count;
shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) ); newItem->set4JData( item->get4JData() ); shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) ); float pow = 0.05f; itemEntity->xd = (float) random->nextGaussian() * pow; itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; itemEntity->zd = (float) random->nextGaussian() * pow; if (item->hasTag()) { itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); }
level->addEntity(itemEntity); }
// 4J Stu - Fix for duplication glitch container->setItem(i,nullptr); } } level->updateNeighbourForOutputSignal(x, y, z, id); } BaseEntityTile::onRemove(level, x, y, z, id, data);}
// 4J-PB - Adding a TestUse for tooltip displaybool ChestTile::TestUse(){ return true;}
// 4J-PB - changing to 1.5 equivalentbool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param{ if( soundOnly ) return true;
if (level->isClientSide) { return true; } shared_ptr<Container> container = getContainer(level, x, y, z);
if (container != NULL) { player->openContainer(container); }
return true;}
shared_ptr<Container> ChestTile::getContainer(Level *level, int x, int y, int z){ shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); if (container == NULL) return nullptr;
if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr; if (isCatSittingOnChest(level,x, y, z)) return nullptr;
if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return nullptr; if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return nullptr; if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return nullptr; if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return nullptr;
if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) ); if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) ); if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) ); if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
return container;}
shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level){ MemSect(50); shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() ); MemSect(0); return retval;}
bool ChestTile::isSignalSource(){ return type == TYPE_TRAP;}
int ChestTile::getSignal(LevelSource *level, int x, int y, int z, int dir){ if (!isSignalSource()) return Redstone::SIGNAL_NONE;
int openCount = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z))->openCount; return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX);}
int ChestTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir){ if (dir == Facing::UP) { return getSignal(level, x, y, z, dir); } else { return Redstone::SIGNAL_NONE; }}
bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z) { vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1)); for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) { shared_ptr<Ocelot> ocelot = dynamic_pointer_cast<Ocelot>(*it); if(ocelot->isSitting()) { delete entities; return true; } } delete entities; return false;}
bool ChestTile::hasAnalogOutputSignal(){ return true;}
int ChestTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir){ return AbstractContainerMenu::getRedstoneSignalFromContainer(getContainer(level, x, y, z));}
void ChestTile::registerIcons(IconRegister *iconRegister) { // Register wood as the chest's icon, because it's used by the particles // when destroying the chest icon = iconRegister->registerIcon(L"planks_oak");}