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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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8.9 kB · 368 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369#include "stdafx.h"#include "net.minecraft.world.entity.projectile.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.redstone.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.h"#include "ButtonTile.h"#include "SoundTypes.h"
ButtonTile::ButtonTile(int id, bool sensitive) : Tile(id, Material::decoration,isSolidRender()){ this->setTicking(true); this->sensitive = sensitive;}
Icon *ButtonTile::getTexture(int face, int data){ if(id == Tile::button_wood_Id) return Tile::wood->getTexture(Facing::UP); else return Tile::stone->getTexture(Facing::UP);}
AABB *ButtonTile::getAABB(Level *level, int x, int y, int z){ return NULL;}
int ButtonTile::getTickDelay(Level *level){ return sensitive ? 30 : 20;}
bool ButtonTile::blocksLight(){ return false;}
bool ButtonTile::isSolidRender(bool isServerLevel){ return false;}
bool ButtonTile::isCubeShaped(){ return false;}
bool ButtonTile::mayPlace(Level *level, int x, int y, int z, int face){ if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) return true; if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) return true; if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) return true; if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) return true; return false;}
bool ButtonTile::mayPlace(Level *level, int x, int y, int z){ if (level->isSolidBlockingTile(x - 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x + 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x, y, z - 1)) { return true; } else if (level->isSolidBlockingTile(x, y, z + 1)) { return true; } return false;}
int ButtonTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue){ int dir = level->getData(x, y, z);
int oldFlip = dir & 8; dir &= 7;
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) dir = 4; else if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; else if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) dir = 2; else if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) dir = 1; else dir = findFace(level, x, y, z);
return dir + oldFlip;}
int ButtonTile::findFace(Level *level, int x, int y, int z){ if (level->isSolidBlockingTile(x - 1, y, z)) { return 1; } else if (level->isSolidBlockingTile(x + 1, y, z)) { return 2; } else if (level->isSolidBlockingTile(x, y, z - 1)) { return 3; } else if (level->isSolidBlockingTile(x, y, z + 1)) { return 4; } return 1;}
void ButtonTile::neighborChanged(Level *level, int x, int y, int z, int type){ if (checkCanSurvive(level, x, y, z)) { int dir = level->getData(x, y, z) & 7; bool replace = false;
if (!level->isSolidBlockingTile(x - 1, y, z) && dir == 1) replace = true; if (!level->isSolidBlockingTile(x + 1, y, z) && dir == 2) replace = true; if (!level->isSolidBlockingTile(x, y, z - 1) && dir == 3) replace = true; if (!level->isSolidBlockingTile(x, y, z + 1) && dir == 4) replace = true;
if (replace) { spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->removeTile(x, y, z); } }}
bool ButtonTile::checkCanSurvive(Level *level, int x, int y, int z){ if (!mayPlace(level, x, y, z)) { this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->removeTile(x, y, z); return false; } return true;}
void ButtonTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param{ int data = level->getData(x, y, z); updateShape(data);}
void ButtonTile::updateShape(int data){ int dir = data & 7; bool pressed = (data & 8) > 0;
float h0 = 6 / 16.0f; float h1 = 10 / 16.0f; float r = 3 / 16.0f; float d = 2 / 16.0f; if (pressed) d = 1 / 16.0f;
if (dir == 1) { setShape(0, h0, 0.5f - r, d, h1, 0.5f + r); } else if (dir == 2) { setShape(1 - d, h0, 0.5f - r, 1, h1, 0.5f + r); } else if (dir == 3) { setShape(0.5f - r, h0, 0, 0.5f + r, h1, d); } else if (dir == 4) { setShape(0.5f - r, h0, 1 - d, 0.5f + r, h1, 1); }}
void ButtonTile::attack(Level *level, int x, int y, int z, shared_ptr<Player> player){ //use(level, x, y, z, player, 0, 0, 0, 0);}
// 4J-PB - Adding a TestUse for tooltip displaybool ButtonTile::TestUse(){ return true;}
bool ButtonTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param{ if (soundOnly) { // 4J - added - just do enough to play the sound level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); return false; }
int data = level->getData(x, y, z); int dir = data & 7; int open = 8 - (data & 8); if (open == 0) return true;
level->setData(x, y, z, dir + open, Tile::UPDATE_ALL); level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f);
updateNeighbours(level, x, y, z, dir);
level->addToTickNextTick(x, y, z, id, getTickDelay(level));
return true;}
void ButtonTile::onRemove(Level *level, int x, int y, int z, int id, int data){ if ((data & 8) > 0) { int dir = data & 7; updateNeighbours(level, x, y, z, dir); } Tile::onRemove(level, x, y, z, id, data);}
int ButtonTile::getSignal(LevelSource *level, int x, int y, int z, int dir){ return (level->getData(x, y, z) & 8) > 0 ? Redstone::SIGNAL_MAX : Redstone::SIGNAL_NONE;}
int ButtonTile::getDirectSignal(LevelSource *level, int x, int y, int z, int dir){ int data = level->getData(x, y, z); if ((data & 8) == 0) return Redstone::SIGNAL_NONE; int myDir = data & 7;
if (myDir == 5 && dir == 1) return Redstone::SIGNAL_MAX; if (myDir == 4 && dir == 2) return Redstone::SIGNAL_MAX; if (myDir == 3 && dir == 3) return Redstone::SIGNAL_MAX; if (myDir == 2 && dir == 4) return Redstone::SIGNAL_MAX; if (myDir == 1 && dir == 5) return Redstone::SIGNAL_MAX;
return false;}
bool ButtonTile::isSignalSource(){ return true;}
void ButtonTile::tick(Level *level, int x, int y, int z, Random *random){ if (level->isClientSide) return; int data = level->getData(x, y, z); if ((data & 8) == 0) { return; } if(sensitive) { checkPressed(level, x, y, z); } else { level->setData(x, y, z, data & 7, Tile::UPDATE_ALL);
int dir = data & 7; updateNeighbours(level, x, y, z, dir);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); level->setTilesDirty(x, y, z, x, y, z); }}
void ButtonTile::updateDefaultShape(){ float x = 3 / 16.0f; float y = 2 / 16.0f; float z = 2 / 16.0f; setShape(0.5f - x, 0.5f - y, 0.5f - z, 0.5f + x, 0.5f + y, 0.5f + z);}
void ButtonTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity){ if (level->isClientSide) return; if (!sensitive) return;
if ((level->getData(x, y, z) & 8) != 0) { return; }
checkPressed(level, x, y, z);}
void ButtonTile::checkPressed(Level *level, int x, int y, int z){ int data = level->getData(x, y, z); int dir = data & 7; bool wasPressed = (data & 8) != 0; bool shouldBePressed;
updateShape(data); Tile::ThreadStorage *tls = (Tile::ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Arrow), AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1)); shouldBePressed = !entities->empty(); delete entities;
if (shouldBePressed && !wasPressed) { level->setData(x, y, z, dir | 8, Tile::UPDATE_ALL); updateNeighbours(level, x, y, z, dir); level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.6f); } if (!shouldBePressed && wasPressed) { level->setData(x, y, z, dir, Tile::UPDATE_ALL); updateNeighbours(level, x, y, z, dir); level->setTilesDirty(x, y, z, x, y, z);
level->playSound(x + 0.5, y + 0.5, z + 0.5, eSoundType_RANDOM_CLICK, 0.3f, 0.5f); }
if (shouldBePressed) { level->addToTickNextTick(x, y, z, id, getTickDelay(level)); }}
void ButtonTile::updateNeighbours(Level *level, int x, int y, int z, int dir){ level->updateNeighborsAt(x, y, z, id);
if (dir == 1) { level->updateNeighborsAt(x - 1, y, z, id); } else if (dir == 2) { level->updateNeighborsAt(x + 1, y, z, id); } else if (dir == 3) { level->updateNeighborsAt(x, y, z - 1, id); } else if (dir == 4) { level->updateNeighborsAt(x, y, z + 1, id); } else { level->updateNeighborsAt(x, y - 1, z, id); }}
bool ButtonTile::shouldTileTick(Level *level, int x,int y,int z){ int currentData = level->getData(x, y, z); return (currentData & 8) != 0;}
void ButtonTile::registerIcons(IconRegister *iconRegister){ // None}