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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.8 kB · 79 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879#include "stdafx.h"#include "net.minecraft.world.level.biome.h"#include "net.minecraft.world.level.newbiome.layer.h"#include "net.minecraft.world.level.h"#include "BiomeInitLayer.h"
BiomeInitLayer::BiomeInitLayer(__int64 seed, shared_ptr<Layer>parent, LevelType *levelType) : Layer(seed){ this->parent = parent;
if(levelType == LevelType::lvl_normal_1_1) { startBiomes = BiomeArray(6); startBiomes[0] = Biome::desert; startBiomes[1] = Biome::forest; startBiomes[2] = Biome::extremeHills; startBiomes[3] = Biome::swampland; startBiomes[4] = Biome::plains; startBiomes[5] = Biome::taiga; } else { startBiomes = BiomeArray(7); startBiomes[0] = Biome::desert; startBiomes[1] = Biome::forest; startBiomes[2] = Biome::extremeHills; startBiomes[3] = Biome::swampland; startBiomes[4] = Biome::plains; startBiomes[5] = Biome::taiga; startBiomes[6] = Biome::jungle; }}
BiomeInitLayer::~BiomeInitLayer(){ delete [] startBiomes.data;}
intArray BiomeInitLayer::getArea(int xo, int yo, int w, int h){ intArray b = parent->getArea(xo, yo, w, h);
intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); int old = b[x + y * w]; if (old == 0) { result[x + y * w] = 0; } else if (old == Biome::mushroomIsland->id) { result[x + y * w] = old; } else if (old == 1) { result[x + y * w] = startBiomes[nextRandom(startBiomes.length)]->id; } else { int isTaiga = startBiomes[nextRandom(startBiomes.length)]->id; if (isTaiga == Biome::taiga->id) { result[x + y * w] = isTaiga; } else { result[x + y * w] = Biome::iceFlats->id; } } } }
return result;}