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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311#include "stdafx.h"#include "Color.h"#include "..\Minecraft.Client\Minecraft.h"#include "net.minecraft.world.level.levelgen.feature.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.entity.animal.h"#include "net.minecraft.world.entity.monster.h"#include "net.minecraft.world.entity.h"#include "Biome.h"#include "net.minecraft.world.level.biome.h"
//public static final Biome[] biomes = new Biome[256];Biome *Biome::biomes[256];
Biome *Biome::ocean = NULL;Biome *Biome::plains = NULL;Biome *Biome::desert = NULL;
Biome *Biome::extremeHills = NULL;Biome *Biome::forest = NULL;Biome *Biome::taiga = NULL;
Biome *Biome::swampland = NULL;Biome *Biome::river = NULL;
Biome *Biome::hell = NULL;Biome *Biome::sky = NULL;
Biome *Biome::frozenOcean = NULL;Biome *Biome::frozenRiver = NULL;Biome *Biome::iceFlats = NULL;Biome *Biome::iceMountains = NULL;Biome *Biome::mushroomIsland = NULL;Biome *Biome::mushroomIslandShore = NULL;Biome *Biome::beaches = NULL;Biome *Biome::desertHills = NULL;Biome *Biome::forestHills = NULL;Biome *Biome::taigaHills = NULL;Biome *Biome::smallerExtremeHills = NULL;
Biome *Biome::jungle = NULL;Biome *Biome::jungleHills = NULL;
void Biome::staticCtor(){ //public static final Biome[] biomes = new Biome[256];
Biome::ocean = (new OceanBiome(0))->setColor(0x000070)->setName(L"Ocean")->setDepthAndScale(-1, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Ocean, eMinecraftColour_Foliage_Ocean, eMinecraftColour_Water_Ocean,eMinecraftColour_Sky_Ocean); Biome::plains = (new PlainsBiome(1))->setColor(0x8db360)->setName(L"Plains")->setTemperatureAndDownfall(0.8f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Plains, eMinecraftColour_Foliage_Plains, eMinecraftColour_Water_Plains,eMinecraftColour_Sky_Plains); Biome::desert = (new DesertBiome(2))->setColor(0xFA9418)->setName(L"Desert")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.1f, 0.2f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Desert, eMinecraftColour_Foliage_Desert, eMinecraftColour_Water_Desert,eMinecraftColour_Sky_Desert);
Biome::extremeHills = (new ExtremeHillsBiome(3))->setColor(0x606060)->setName(L"Extreme Hills")->setDepthAndScale(0.3f, 1.5f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHills, eMinecraftColour_Foliage_ExtremeHills, eMinecraftColour_Water_ExtremeHills,eMinecraftColour_Sky_ExtremeHills); Biome::forest = (new ForestBiome(4))->setColor(0x056621)->setName(L"Forest")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Forest, eMinecraftColour_Foliage_Forest, eMinecraftColour_Water_Forest,eMinecraftColour_Sky_Forest); // 4J - brought forward Taiga temperature change from 0.3f to 0.05f, from 1.2.3 Biome::taiga = (new TaigaBiome(5))->setColor(0x0b6659)->setName(L"Taiga")->setLeafColor(0x4EBA31)->setSnowCovered()->setTemperatureAndDownfall(0.05f, 0.8f)->setDepthAndScale(0.1f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Taiga, eMinecraftColour_Foliage_Taiga, eMinecraftColour_Water_Taiga,eMinecraftColour_Sky_Taiga);
Biome::swampland = (new SwampBiome(6))->setColor(0x07F9B2)->setName(L"Swampland")->setLeafColor(0x8BAF48)->setDepthAndScale(-0.2f, 0.1f)->setTemperatureAndDownfall(0.8f, 0.9f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Swampland, eMinecraftColour_Foliage_Swampland, eMinecraftColour_Water_Swampland,eMinecraftColour_Sky_Swampland); Biome::river = (new RiverBiome(7))->setColor(0x0000ff)->setName(L"River")->setDepthAndScale(-0.5f, 0)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_River, eMinecraftColour_Foliage_River, eMinecraftColour_Water_River,eMinecraftColour_Sky_River);
Biome::hell = (new HellBiome(8))->setColor(0xff0000)->setName(L"Hell")->setNoRain()->setTemperatureAndDownfall(2, 0)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Hell, eMinecraftColour_Foliage_Hell, eMinecraftColour_Water_Hell,eMinecraftColour_Sky_Hell); Biome::sky = (new TheEndBiome(9))->setColor(0x8080ff)->setName(L"Sky")->setNoRain()->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Sky, eMinecraftColour_Foliage_Sky, eMinecraftColour_Water_Sky,eMinecraftColour_Sky_Sky);
Biome::frozenOcean = (new OceanBiome(10))->setColor(0x9090a0)->setName(L"FrozenOcean")->setSnowCovered()->setDepthAndScale(-1, 0.5f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenOcean, eMinecraftColour_Foliage_FrozenOcean, eMinecraftColour_Water_FrozenOcean,eMinecraftColour_Sky_FrozenOcean); Biome::frozenRiver = (new RiverBiome(11))->setColor(0xa0a0ff)->setName(L"FrozenRiver")->setSnowCovered()->setDepthAndScale(-0.5f, 0)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_FrozenRiver, eMinecraftColour_Foliage_FrozenRiver, eMinecraftColour_Water_FrozenRiver,eMinecraftColour_Sky_FrozenRiver); Biome::iceFlats = (new IceBiome(12))->setColor(0xffffff)->setName(L"Ice Plains")->setSnowCovered()->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IcePlains, eMinecraftColour_Foliage_IcePlains, eMinecraftColour_Water_IcePlains,eMinecraftColour_Sky_IcePlains); Biome::iceMountains = (new IceBiome(13))->setColor(0xa0a0a0)->setName(L"Ice Mountains")->setSnowCovered()->setDepthAndScale(0.3f, 1.3f)->setTemperatureAndDownfall(0, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_IceMountains, eMinecraftColour_Foliage_IceMountains, eMinecraftColour_Water_IceMountains,eMinecraftColour_Sky_IceMountains);
Biome::mushroomIsland = (new MushroomIslandBiome(14))->setColor(0xff00ff)->setName(L"MushroomIsland")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(0.2f, 1.0f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIsland, eMinecraftColour_Foliage_MushroomIsland, eMinecraftColour_Water_MushroomIsland,eMinecraftColour_Sky_MushroomIsland); Biome::mushroomIslandShore = (new MushroomIslandBiome(15))->setColor(0xa000ff)->setName(L"MushroomIslandShore")->setTemperatureAndDownfall(0.9f, 1.0f)->setDepthAndScale(-1, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_MushroomIslandShore, eMinecraftColour_Foliage_MushroomIslandShore, eMinecraftColour_Water_MushroomIslandShore,eMinecraftColour_Sky_MushroomIslandShore);
Biome::beaches = (new BeachBiome(16))->setColor(0xfade55)->setName(L"Beach")->setTemperatureAndDownfall(0.8f, 0.4f)->setDepthAndScale(0.0f, 0.1f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Beach, eMinecraftColour_Foliage_Beach, eMinecraftColour_Water_Beach,eMinecraftColour_Sky_Beach); Biome::desertHills = (new DesertBiome(17))->setColor(0xd25f12)->setName(L"DesertHills")->setNoRain()->setTemperatureAndDownfall(2, 0)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_DesertHills, eMinecraftColour_Foliage_DesertHills, eMinecraftColour_Water_DesertHills,eMinecraftColour_Sky_DesertHills); Biome::forestHills = (new ForestBiome(18))->setColor(0x22551c)->setName(L"ForestHills")->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.7f, 0.8f)->setDepthAndScale(0.3f, 0.7f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ForestHills, eMinecraftColour_Foliage_ForestHills, eMinecraftColour_Water_ForestHills,eMinecraftColour_Sky_ForestHills); Biome::taigaHills = (new TaigaBiome(19))->setColor(0x163933)->setName(L"TaigaHills")->setSnowCovered()->setLeafColor(0x4EBA31)->setTemperatureAndDownfall(0.05f, 0.8f)->setDepthAndScale(0.3f, 0.8f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_TaigaHills, eMinecraftColour_Foliage_TaigaHills, eMinecraftColour_Water_TaigaHills,eMinecraftColour_Sky_TaigaHills); Biome::smallerExtremeHills = (new ExtremeHillsBiome(20))->setColor(0x72789a)->setName(L"Extreme Hills Edge")->setDepthAndScale(0.2f, 0.8f)->setTemperatureAndDownfall(0.2f, 0.3f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_ExtremeHillsEdge, eMinecraftColour_Foliage_ExtremeHillsEdge, eMinecraftColour_Water_ExtremeHillsEdge,eMinecraftColour_Sky_ExtremeHillsEdge);
Biome::jungle = (new JungleBiome(21))->setColor(0x537b09)->setName(L"Jungle")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(0.2f, 0.4f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_Jungle, eMinecraftColour_Foliage_Jungle, eMinecraftColour_Water_Jungle,eMinecraftColour_Sky_Jungle); Biome::jungleHills = (new JungleBiome(22))->setColor(0x2c4205)->setName(L"JungleHills")->setLeafColor(0x537b09)->setTemperatureAndDownfall(1.2f, 0.9f)->setDepthAndScale(1.8f, 0.5f)->setLeafFoliageWaterSkyColor(eMinecraftColour_Grass_JungleHills, eMinecraftColour_Foliage_JungleHills, eMinecraftColour_Water_JungleHills,eMinecraftColour_Sky_JungleHills);}
Biome::Biome(int id) : id(id){ // 4J Stu Default inits color = 0; // snowCovered = false; // 4J - this isn't set by the java game any more so removing to save confusion
topMaterial = (byte) Tile::grass_Id; material = (byte) Tile::dirt_Id; leafColor = 0x4EE031; _hasRain = true; depth = 0.1f; scale = 0.3f; temperature = 0.5f; downfall = 0.5f; //waterColor = 0xffffff; // 4J Stu - Not used decorator = NULL;
m_grassColor = eMinecraftColour_NOT_SET; m_foliageColor = eMinecraftColour_NOT_SET; m_waterColor = eMinecraftColour_NOT_SET;
/* 4J - removing these so that we can consistently return newly created trees via getTreeFeature, and let the calling function be resposible for deleting the returned tree normalTree = new TreeFeature(); fancyTree = new BasicTree(); birchTree = new BirchFeature(); swampTree = new SwampTreeFeature(); */
biomes[id] = this; decorator = createDecorator();
friendlies.push_back(new MobSpawnerData(eTYPE_SHEEP, 12, 4, 4)); friendlies.push_back(new MobSpawnerData(eTYPE_PIG, 10, 4, 4)); friendlies_chicken.push_back(new MobSpawnerData(eTYPE_CHICKEN, 10, 4, 4)); // 4J - moved chickens to their own category friendlies.push_back(new MobSpawnerData(eTYPE_COW, 8, 4, 4));
enemies.push_back(new MobSpawnerData(eTYPE_SPIDER, 10, 4, 4)); enemies.push_back(new MobSpawnerData(eTYPE_ZOMBIE, 10, 4, 4)); enemies.push_back(new MobSpawnerData(eTYPE_SKELETON, 10, 4, 4)); enemies.push_back(new MobSpawnerData(eTYPE_CREEPER, 10, 4, 4)); enemies.push_back(new MobSpawnerData(eTYPE_SLIME, 10, 4, 4)); enemies.push_back(new MobSpawnerData(eTYPE_ENDERMAN, 1, 1, 4));
// wolves are added to forests and taigas
waterFriendlies.push_back(new MobSpawnerData(eTYPE_SQUID, 10, 4, 4));
ambientFriendlies.push_back(new MobSpawnerData(eTYPE_BAT, 10, 8, 8));}
Biome::~Biome(){ if(decorator != NULL) delete decorator;}
BiomeDecorator *Biome::createDecorator(){ return new BiomeDecorator(this);}
// 4J AddedBiome *Biome::setLeafFoliageWaterSkyColor(eMinecraftColour grassColor, eMinecraftColour foliageColor, eMinecraftColour waterColour, eMinecraftColour skyColour){ m_grassColor = grassColor; m_foliageColor = foliageColor; m_waterColor = waterColour; m_skyColor = skyColour; return this;}
Biome *Biome::setTemperatureAndDownfall(float temp, float downfall){ temperature = temp; this->downfall = downfall; return this;}
Biome *Biome::setDepthAndScale(float depth, float scale){ this->depth = depth; this->scale = scale; return this;}
Biome *Biome::setNoRain(){ _hasRain = false; return this;}
Feature *Biome::getTreeFeature(Random *random){ if (random->nextInt(10) == 0) { return new BasicTree(false); // 4J used to return member fancyTree, now returning newly created object so that caller can be consistently resposible for cleanup } return new TreeFeature(false); // 4J used to return member normalTree, now returning newly created object so that caller can be consistently resposible for cleanup}
Feature *Biome::getGrassFeature(Random *random){ return new TallGrassFeature(Tile::tallgrass_Id, TallGrass::TALL_GRASS);}
Biome *Biome::setSnowCovered(){ snowCovered = true; return this;}
Biome *Biome::setName(const wstring &name){ this->m_name = name; return this;}
Biome *Biome::setLeafColor(int leafColor){ this->leafColor = leafColor; return this;}
Biome *Biome::setColor(int color){ this->color = color; return this;}
int Biome::getSkyColor(float temp){ //temp /= 3.0f; //if (temp < -1) temp = -1; //if (temp > 1) temp = 1; //return Color::getHSBColor(224 / 360.0f - temp * 0.05f, 0.50f + temp * 0.1f, 1.0f).getRGB();
// 4J Stu - Load colour from texture pack return Minecraft::GetInstance()->getColourTable()->getColor( m_skyColor );}
vector<Biome::MobSpawnerData *> *Biome::getMobs(MobCategory *category){ if (category == MobCategory::monster) return &enemies; if (category == MobCategory::creature) return &friendlies; if (category == MobCategory::waterCreature) return &waterFriendlies; if (category == MobCategory::creature_chicken) return &friendlies_chicken; if (category == MobCategory::creature_wolf) return &friendlies_wolf; if (category == MobCategory::creature_mushroomcow) return &friendlies_mushroomcow; if (category == MobCategory::ambient) return &ambientFriendlies; return NULL;}
bool Biome::hasSnow(){ // 4J - snowCovered flag removed as it wasn't being set by the game anymore - snow is now temperature dependent to match code in rain rendering, shouldFreeze functions etc. if( !_hasRain ) return false;
if( getTemperature() >= 0.15f ) return false;
return true;}
bool Biome::hasRain(){ // 4J - snowCovered flag removed as it wasn't being set by the game anymore, replaced by call to hasSnow() if( hasSnow() ) return false; // if (snowCovered) return false; return _hasRain;}
bool Biome::isHumid(){ return downfall > .85f;}
float Biome::getCreatureProbability(){ return 0.1f;}
int Biome::getDownfallInt(){ return (int) (downfall * 65536);}
int Biome::getTemperatureInt(){ return (int) (temperature * 65536);}
// 4J - brought forward from 1.2.3float Biome::getDownfall(){ return downfall;}
// 4J - brought forward from 1.2.3float Biome::getTemperature(){ return temperature;}
void Biome::decorate(Level *level, Random *random, int xo, int zo){ decorator->decorate(level, random, xo, zo);}
int Biome::getGrassColor(){ //double temp = Mth::clamp(getTemperature(), 0.0f, 1.0f); //double rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
//return GrassColor::get(temp, rain); return Minecraft::GetInstance()->getColourTable()->getColor( m_grassColor );}
int Biome::getFolageColor(){ //double temp = Mth::clamp(getTemperature(), 0.0f, 1.0f); //double rain = Mth::clamp(getDownfall(), 0.0f, 1.0f);
//return FoliageColor::get(temp, rain); return Minecraft::GetInstance()->getColourTable()->getColor( m_foliageColor );}
// 4J Addedint Biome::getWaterColor(){ return Minecraft::GetInstance()->getColourTable()->getColor( m_waterColor );}