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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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438 B · 15 lines
C
at master
123456789101112131415#pragma once#include "Tile.h"#include "EntityTile.h"
class TileEntity;
class BaseEntityTile : public Tile, public EntityTile{protected: BaseEntityTile(int id, Material *material, bool isSolidRender = true);public: virtual void onPlace(Level *level, int x, int y, int z); virtual void onRemove(Level *level, int x, int y, int z, int id, int data); virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1);};