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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.6 kB · 77 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677#include "stdafx.h"#include "com.mojang.nbt.h"#include "Abilities.h"
Abilities::Abilities(){ invulnerable = false; flying = false; mayfly = false; instabuild = false; mayBuild = true; flyingSpeed = 0.05f; walkingSpeed = 0.1f;
#ifdef _DEBUG_MENUS_ENABLED debugflying = false;#endif}
void Abilities::addSaveData(CompoundTag *parentTag){ CompoundTag *tag = new CompoundTag();
tag->putBoolean(L"invulnerable", invulnerable); tag->putBoolean(L"flying", flying); tag->putBoolean(L"mayfly", mayfly); tag->putBoolean(L"instabuild", instabuild); tag->putBoolean(L"mayBuild", mayBuild); tag->putFloat(L"flySpeed", flyingSpeed); tag->putFloat(L"walkSpeed", walkingSpeed);
parentTag->put(L"abilities", tag);
}
void Abilities::loadSaveData(CompoundTag *parentTag){ if (parentTag->contains(L"abilities")) { CompoundTag *tag = parentTag->getCompound(L"abilities");
invulnerable = tag->getBoolean(L"invulnerable"); flying = tag->getBoolean(L"flying"); mayfly = tag->getBoolean(L"mayfly"); instabuild = tag->getBoolean(L"instabuild");
if (tag->contains(L"flySpeed")) { flyingSpeed = tag->getFloat(L"flySpeed"); walkingSpeed = tag->getFloat(L"walkSpeed"); } if (tag->contains(L"mayBuild")) { mayBuild = tag->getBoolean(L"mayBuild"); } }}
float Abilities::getFlyingSpeed(){ return flyingSpeed;}
void Abilities::setFlyingSpeed(float value){ flyingSpeed = value;}
float Abilities::getWalkingSpeed(){ return walkingSpeed;}
void Abilities::setWalkingSpeed(float value){ walkingSpeed = value;}