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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 55 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556/********************************************************* ** Copyright (C) Microsoft. All rights reserved. ** *********************************************************/
// Sentient Client UGC API//// Include this to get access to Markers.
#pragma once
#include "SenClientSys.h"
namespace Sentient{ /************************ ***** Marker Types ***** ************************/
struct SenMarker { float x, y, z; PlayerUID user; int userData; int userData2; };
/**************************** ***** Marker Functions ***** ****************************/
HRESULT SenMarkerAdd( int userIndex, SenSysTitleID titleID, SenUGCID ugcID, const SenMarker *marker );
HRESULT SenMarkerGetWithinArea( SenSysTitleID titleID, SenUGCID ugcID, float xMin, float yMin, float zMin, float xMax, float yMax, float zMax, int maxCount, PlayerUID friendsOf, int minTag, int maxTag, int tagMask, SenMarker **out_buffer, SenSysCompletedCallback userCallback, void *userCallbackData );
} // namespace Sentient