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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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625 B · 18 lines
C
at master
123456789101112131415161718#pragma once#include "Particle.h"class Tile;
class TerrainParticle : public Particle{public: virtual eINSTANCEOF GetType() { return eType_TERRAINPARTICLE; }private: Tile *tile;
public: TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures); shared_ptr<TerrainParticle> init(int x, int y, int z, int data); // 4J - added data parameter shared_ptr<TerrainParticle> init(int data); virtual int getParticleTexture(); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);};