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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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629 B · 18 lines
C
at master
123456789101112131415161718#pragma once#include "Particle.h"
class SmokeParticle : public Particle{public: virtual eINSTANCEOF GetType() { return eType_SMOKEPARTICLE; }private: void init(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); // 4J - addedpublic: SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za); float oSize;
SmokeParticle(Level *level, double x, double y, double z, double xa, double ya, double za, float scale); virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); virtual void tick();
};