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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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644 B · 26 lines
C
at master
1234567891011121314151617181920212223242526#pragma once
#include "Model.h"
class SilverfishModel : public Model{
private: static const int BODY_COUNT = 7;
private: ModelPartArray bodyParts; ModelPartArray bodyLayers; float zPlacement[BODY_COUNT];
static const int BODY_SIZES[BODY_COUNT][3];
static const int BODY_TEXS[BODY_COUNT][2];
public: SilverfishModel();
int modelVersion(); void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);};