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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 37 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637#include "stdafx.h"#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"#include "SheepModel.h"#include "ModelPart.h"
SheepModel::SheepModel() : QuadrupedModel(12, 0){ headXRot = 0.0f;
head = new ModelPart(this, 0, 0); head->addBox(-3, -4, -6, 6, 6, 8, 0); // Head head->setPos(0, 12-6, -8); body = new ModelPart(this, 28, 8); body->addBox(-4, -10, -7, 8, 16, 6, 0); // Body body->setPos(0, 11+6-12, 2);
// 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); body->compile(1.0f/16.0f);}
void SheepModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a){ QuadrupedModel::prepareMobModel(mob, time, r, a);
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob); head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f; headXRot = sheep->getHeadEatAngleScale(a);}
void SheepModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale, entity);
head->xRot = headXRot;}