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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.8 kB · 57 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657#include "stdafx.h"#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"#include "SheepFurModel.h"#include "ModelPart.h"
SheepFurModel::SheepFurModel() : QuadrupedModel(12, 0){ headXRot = 0.0f;
head = new ModelPart(this, 0, 0); head->addBox(-3, -4, -4, 6, 6, 6, 0.6f); // Head head->setPos(0, 12 - 6, -8);
body = new ModelPart(this, 28, 8); body->addBox(-4, -10, -7, 8, 16, 6, 1.75f); // Body body->setPos(0, 11 + 6 - 12, 2);
float g = 0.5f; leg0 = new ModelPart(this, 0, 16); leg0->addBox(-2, 0, -2, 4, 6, 4, g); // Leg0 leg0->setPos(-3, 18 + 6 - 12, 7);
leg1 = new ModelPart(this, 0, 16); leg1->addBox(-2, 0, -2, 4, 6, 4, g); // Leg1 leg1->setPos(3, 18 + 6 - 12, 7);
leg2 = new ModelPart(this, 0, 16); leg2->addBox(-2, 0, -2, 4, 6, 4, g); // Leg2 leg2->setPos(-3, 18 + 6 - 12, -5);
leg3 = new ModelPart(this, 0, 16); leg3->addBox(-2, 0, -2, 4, 6, 4, g); // Leg3 leg3->setPos(3, 18 + 6 - 12, -5);
// 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); body->compile(1.0f/16.0f); leg0->compile(1.0f/16.0f); leg1->compile(1.0f/16.0f); leg2->compile(1.0f/16.0f); leg3->compile(1.0f/16.0f);}
void SheepFurModel::prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a){ QuadrupedModel::prepareMobModel(mob, time, r, a);
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(mob); head->y = 6 + sheep->getHeadEatPositionScale(a) * 9.0f; headXRot = sheep->getHeadEatAngleScale(a);}
void SheepFurModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim){ QuadrupedModel::setupAnim(time, r, bob, yRot, xRot, scale, entity); head->xRot = headXRot;}