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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 62 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162#pragma onceclass Button;class Tesselator;
class ScrolledSelectionList{private: static const int NO_DRAG = -1; static const int DRAG_OUTSIDE = -2;
Minecraft *minecraft; int width; int height;protected: int y0; int y1;private: int x1; int x0;protected: int itemHeight;private: int upId; int downId;
float yDrag; float yDragScale; float yo;
int lastSelection; __int64 lastSelectionTime ;
bool renderSelection; bool _renderHeader; int headerHeight;
public: ScrolledSelectionList(Minecraft *minecraft, int width, int height, int y0, int y1, int itemHeight); void setRenderSelection(bool renderSelection);
protected: void setRenderHeader(bool renderHeader, int headerHeight); virtual int getNumberOfItems() = 0; virtual void selectItem(int item, bool doubleClick) = 0; virtual bool isSelectedItem(int item) = 0; virtual int getMaxPosition(); virtual void renderBackground() = 0; virtual void renderItem(int i, int x, int y, int h, Tesselator *t) = 0; void renderHeader(int x, int y, Tesselator *t); void clickedHeader(int headerMouseX, int headerMouseY); void renderDecorations(int mouseX, int mouseY);public: int getItemAtPosition(int x, int y); void init(vector<Button *> *buttons, int upButtonId, int downButtonId);private: void capYPosition();public: void buttonClicked(Button *button); void render(int xm, int ym, float a);private: void renderHoleBackground(int y0, int y1, int a0, int a1);};