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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 83 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384#include "stdafx.h"#include "ThinFenceTile_SPU.h"#include "ChunkRebuildData.h"
bool ThinFenceTile_SPU::isSolidRender(bool isServerLevel){ return false;}
int ThinFenceTile_SPU::getRenderShape(){ return Tile_SPU::SHAPE_IRON_FENCE;}
bool ThinFenceTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face){ int id = level->getTile(x, y, z); if (id == this->id) return false; return Tile_SPU::shouldRenderFace(level, x, y, z, face);}
void ThinFenceTile_SPU::updateDefaultShape(){ setShape(0, 0, 0, 1, 1, 1);}
void ThinFenceTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData, TileEntity* forceEntity) // 4J added forceData, forceEntity param{ float minX = 7.0f / 16.0f; float maxX = 9.0f / 16.0f; float minZ = 7.0f / 16.0f; float maxZ = 9.0f / 16.0f;
bool n = attachsTo(level->getTile(x, y, z - 1)); bool s = attachsTo(level->getTile(x, y, z + 1)); bool w = attachsTo(level->getTile(x - 1, y, z)); bool e = attachsTo(level->getTile(x + 1, y, z));
if ((w && e) || (!w && !e && !n && !s)) { minX = 0; maxX = 1; } else if (w && !e) { minX = 0; } else if (!w && e) { maxX = 1; } if ((n && s) || (!w && !e && !n && !s)) { minZ = 0; maxZ = 1; } else if (n && !s) { minZ = 0; } else if (!n && s) { maxZ = 1; } setShape(minX, 0, minZ, maxX, 1, maxZ);}
Icon_SPU *ThinFenceTile_SPU::getEdgeTexture(){ if(id == Tile_SPU::ironFence_Id) return &ms_pTileData->ironFence_EdgeTexture; if(id == Tile_SPU::thinGlass_Id) return &ms_pTileData->thinGlass_EdgeTexture;#ifndef SN_TARGET_PS3_SPU assert(0);#endif return NULL;}
bool ThinFenceTile_SPU::attachsTo(int tile){ return ms_pTileData->solid[tile] || tile == id || tile == Tile_SPU::glass_Id;}