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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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6.3 kB · 240 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241// - construct.hpp -- Lambda Library -------------//// Copyright (C) 2000 Gary Powell (powellg@amazon.com)// Copyright (C) 1999, 2000 Jaakko Jarvi (jaakko.jarvi@cs.utu.fi)//// Distributed under the Boost Software License, Version 1.0. (See// accompanying file LICENSE_1_0.txt or copy at// http://www.boost.org/LICENSE_1_0.txt)//// For more information, see http://www.boost.org//// -----------------------------------------------
#if !defined(BOOST_LAMBDA_CONSTRUCT_HPP)#define BOOST_LAMBDA_CONSTRUCT_HPP
#include "boost/type_traits/remove_cv.hpp"#include "boost/type_traits/is_pointer.hpp"
namespace boost { namespace lambda {
// constructor is used together with bind. constructor<A> creates a bindable // function object that passes its arguments forward to a constructor call // of type A
template<class T> struct constructor {
template <class U> struct sig { typedef T type; };
T operator()() const { return T(); }
template<class A1> T operator()(A1& a1) const { return T(a1); }
template<class A1, class A2> T operator()(A1& a1, A2& a2) const { return T(a1, a2); }
template<class A1, class A2, class A3> T operator()(A1& a1, A2& a2, A3& a3) const { return T(a1, a2, a3); }
template<class A1, class A2, class A3, class A4> T operator()(A1& a1, A2& a2, A3& a3, A4& a4) const { return T(a1, a2, a3, a4); }
template<class A1, class A2, class A3, class A4, class A5> T operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5) const { return T(a1, a2, a3, a4, a5); }
template<class A1, class A2, class A3, class A4, class A5, class A6> T operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6) const { return T(a1, a2, a3, a4, a5, a6); }
template<class A1, class A2, class A3, class A4, class A5, class A6, class A7> T operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6, A7& a7) const { return T(a1, a2, a3, a4, a5, a6, a7); }
template<class A1, class A2, class A3, class A4, class A5, class A6, class A7, class A8> T operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6, A7& a7, A8& a8) const { return T(a1, a2, a3, a4, a5, a6, a7, a8); }
template<class A1, class A2, class A3, class A4, class A5, class A6, class A7, class A8, class A9> T operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6, A7& a7, A8& a8, A9& a9) const { return T(a1, a2, a3, a4, a5, a6, a7, a8, a9); }
template<class A1, class A2, class A3, class A4, class A5, class A6, class A7, class A8, class A9, class A10> T operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6, A7& a7, A8& a8, A9& a9, A10& a10) const { return T(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); }
};
namespace detail {
// A standard conforming compiler could disambiguate between// A1* and A1&, but not all compilers do that, so we need the// helpers
template <bool IsPointer>struct destructor_helper {
template<class A1> static void exec(A1& a1) { // remove all the qualifiers, not sure whether it is necessary typedef typename boost::remove_cv<A1>::type plainA1; a1.~plainA1(); }};
template <>struct destructor_helper<true> {
template<class A1> static void exec(A1* a1) { typedef typename boost::remove_cv<A1>::type plainA1; (*a1).~plainA1(); }};
}
// destructor funtion objectstruct destructor {
template <class T> struct sig { typedef void type; };
template<class A1> void operator()(A1& a1) const { typedef typename boost::remove_cv<A1>::type plainA1; detail::destructor_helper<boost::is_pointer<plainA1>::value>::exec(a1); }};
// new_ptr is used together with bind.
// note: placement new is not supported
template<class T> struct new_ptr {
template <class U> struct sig { typedef T* type; };
T* operator()() const { return new T(); }
template<class A1> T* operator()(A1& a1) const { return new T(a1); }
template<class A1, class A2> T* operator()(A1& a1, A2& a2) const { return new T(a1, a2); }
template<class A1, class A2, class A3> T* operator()(A1& a1, A2& a2, A3& a3) const { return new T(a1, a2, a3); }
template<class A1, class A2, class A3, class A4> T* operator()(A1& a1, A2& a2, A3& a3, A4& a4) const { return new T(a1, a2, a3, a4); }
template<class A1, class A2, class A3, class A4, class A5> T* operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5) const { return new T(a1, a2, a3, a4, a5); }
template<class A1, class A2, class A3, class A4, class A5, class A6> T* operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6) const { return new T(a1, a2, a3, a4, a5, a6); }
template<class A1, class A2, class A3, class A4, class A5, class A6, class A7> T* operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6, A7& a7) const { return new T(a1, a2, a3, a4, a5, a6, a7); }
template<class A1, class A2, class A3, class A4, class A5, class A6, class A7, class A8> T* operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6, A7& a7, A8& a8) const { return new T(a1, a2, a3, a4, a5, a6, a7, a8); }
template<class A1, class A2, class A3, class A4, class A5, class A6, class A7, class A8, class A9> T* operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6, A7& a7, A8& a8, A9& a9) const { return new T(a1, a2, a3, a4, a5, a6, a7, a8, a9); }
template<class A1, class A2, class A3, class A4, class A5, class A6, class A7, class A8, class A9, class A10> T* operator()(A1& a1, A2& a2, A3& a3, A4& a4, A5& a5, A6& a6, A7& a7, A8& a8, A9& a9, A10& a10) const { return new T(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10); }
};
// delete_ptr return void
struct delete_ptr {
template <class U> struct sig { typedef void type; };
template <class A1> void operator()(A1& a1) const { delete a1; }
};
// new_array is used together with bind.
template<class T> struct new_array {
template <class U> struct sig { typedef T* type; };
T* operator()(int size) const { return new T[size]; }};
// delete_ptr return void
struct delete_array {
template <class U> struct sig { typedef void type; };
template <class A1> void operator()(A1& a1) const { delete[] a1; }
};
} // namespace lambda } // namespace boost
#endif