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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.7 kB · 41 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142// boost/cstdlib.hpp header ------------------------------------------------//
// Copyright Beman Dawes 2001. Distributed under the Boost// Software License, Version 1.0. (See accompanying file// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// See http://www.boost.org/libs/utility/cstdlib.html for documentation.
// Revision History// 26 Feb 01 Initial version (Beman Dawes)
#ifndef BOOST_CSTDLIB_HPP#define BOOST_CSTDLIB_HPP
#include <cstdlib>
namespace boost{ // The intent is to propose the following for addition to namespace std // in the C++ Standard Library, and to then deprecate EXIT_SUCCESS and // EXIT_FAILURE. As an implementation detail, this header defines the // new constants in terms of EXIT_SUCCESS and EXIT_FAILURE. In a new // standard, the constants would be implementation-defined, although it // might be worthwhile to "suggest" (which a standard is allowed to do) // values of 0 and 1 respectively.
// Rationale for having multiple failure values: some environments may // wish to distinguish between different classes of errors. // Rationale for choice of values: programs often use values < 100 for // their own error reporting. Values > 255 are sometimes reserved for // system detected errors. 200/201 were suggested to minimize conflict.
const int exit_success = EXIT_SUCCESS; // implementation-defined value const int exit_failure = EXIT_FAILURE; // implementation-defined value const int exit_exception_failure = 200; // otherwise uncaught exception const int exit_test_failure = 201; // report_error or // report_critical_error called.}
#endif