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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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864 B · 24 lines
C
at master
12345678910111213141516171819202122232425#pragma once#include "LivingEntityRenderer.h"class Mob;using namespace std;
// This was used in MobRenderer but lots of code moved to LivingEntity and I haven't put this back yet/*#define PLAYER_NAME_READABLE_FULLSCREEN 16#define PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN 8#define PLAYER_NAME_READABLE_DISTANCE_SD 8*/
// 4J - this used to be a generic : public class MobRenderer<T extends Mob> extends EntityRenderer<T>class MobRenderer : public LivingEntityRenderer{public: MobRenderer(Model *model, float shadow); virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
protected: virtual bool shouldShowName(shared_ptr<LivingEntity> mob); virtual void renderLeash(shared_ptr<Mob> entity, double x, double y, double z, float rot, float a);
private: double lerp(double prev, double next, double a);};