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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.9 kB · 66 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566#include "stdafx.h"#include "FootstepParticle.h"#include "Textures.h"#include "Tesselator.h"#include "..\Minecraft.World\Mth.h"#include "..\Minecraft.World\net.minecraft.world.level.h"#include "ResourceLocation.h"
ResourceLocation FootstepParticle::FOOTPRINT_LOCATION = ResourceLocation(TN_MISC_FOOTSTEP);
FootstepParticle::FootstepParticle(Textures *textures, Level *level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0){ // 4J added initialisers life = 0; lifeTime = 0;
this->textures = textures; xd = yd = zd = 0; lifeTime = 200;}
void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2){ float time = (life + a) / lifeTime; time = time * time;
float alpha = 2 - time * 2; if (alpha > 1) alpha = 1; alpha = alpha * 0.2f;
glDisable(GL_LIGHTING); float r = 2 / 16.0f;
float xx = (float) (x - xOff); float yy = (float) (y - yOff); float zz = (float) (z - zOff);
float br = level->getBrightness(Mth::floor(x), Mth::floor(y), Mth::floor(z));
textures->bindTexture(&FOOTPRINT_LOCATION); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
t->begin(); t->color(br, br, br, alpha); t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), (float)( 0), (float)( 1)); t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), (float)( 1), (float)( 1)); t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), (float)( 1), (float)( 0)); t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), (float)( 0), (float)( 0)); t->end();
glDisable(GL_BLEND); glEnable(GL_LIGHTING);
}
void FootstepParticle::tick(){ life++; if (life == lifeTime) remove();}
int FootstepParticle::getParticleTexture(){ return ParticleEngine::ENTITY_PARTICLE_TEXTURE;}