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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.9 kB · 110 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110#include "stdafx.h"#include "FolderTexturePack.h"
FolderTexturePack::FolderTexturePack(DWORD id, const wstring &name, File *folder, TexturePack *fallback) : AbstractTexturePack(id, folder, name, fallback){ // 4J Stu - These calls need to be in the most derived version of the class loadIcon(); loadName(); loadDescription();
bUILoaded = false;}
InputStream *FolderTexturePack::getResourceImplementation(const wstring &name) //throws IOException{#if 0 final File file = new File(this.file, name.substring(1)); if (!file.exists()) { throw new FileNotFoundException(name); }
return new BufferedInputStream(new FileInputStream(file));#endif
wstring wDrive = L""; // Make the content package point to to the UPDATE: drive is needed#ifdef _XBOX wDrive=L"GAME:\\DummyTexturePack\\res";#else wDrive = L"Common\\DummyTexturePack\\res";#endif InputStream *resource = InputStream::getResourceAsStream(wDrive + name); //InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name); //if (stream == NULL) //{ // throw new FileNotFoundException(name); //}
//return stream; return resource;}
bool FolderTexturePack::hasFile(const wstring &name){ File file = File( getPath() + name); return file.exists() && file.isFile(); //return true;}
bool FolderTexturePack::isTerrainUpdateCompatible(){#if 0 final File dir = new File(this.file, "textures/"); final boolean hasTexturesFolder = dir.exists() && dir.isDirectory(); final boolean hasOldFiles = hasFile("terrain.png") || hasFile("gui/items.png"); return hasTexturesFolder || !hasOldFiles;#endif return true;}
wstring FolderTexturePack::getPath(bool bTitleUpdateTexture /*= false*/,const char *pchBDPatchFilename){ wstring wDrive;#ifdef _XBOX wDrive=L"GAME:\\" + file->getPath() + L"\\";#else wDrive=L"Common\\" + file->getPath() + L"\\";#endif return wDrive;}
void FolderTexturePack::loadUI(){#ifdef _XBOX //"file://" + Drive + PathToXZP + "#" + PathInsideXZP
//L"file://game:/ui.xzp#skin_default.xur"
// Load new skin if(hasFile(L"TexturePack.xzp")) { const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"file://%lsTexturePack.xzp#skin_Minecraft.xur",getPath().c_str());
XuiFreeVisuals(L""); app.LoadSkin(szResourceLocator,NULL);//L"TexturePack"); bUILoaded = true; //CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack"); }
AbstractTexturePack::loadUI();#endif}
void FolderTexturePack::unloadUI(){#ifdef _XBOX // Unload skin if(bUILoaded) { XuiFreeVisuals(L"TexturePack"); XuiFreeVisuals(L""); CXuiSceneBase::GetInstance()->SetVisualPrefix(L""); CXuiSceneBase::GetInstance()->SkinChanged(CXuiSceneBase::GetInstance()->m_hObj); } AbstractTexturePack::unloadUI();#endif}