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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 39 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839#pragma once
#include "..\..\Common\Network\NetworkPlayerInterface.h"#include "DQRNetworkPlayer.h"
// This is an implementation of the INetworkPlayer interface, for Durango. It effectively wraps the DQRNetworkPlayer class in a non-platform-specific way.
class NetworkPlayerDurango : public INetworkPlayer{public: // Common player interface NetworkPlayerDurango(DQRNetworkPlayer *sqrPlayer); virtual unsigned char GetSmallId(); virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority); virtual bool IsSameSystem(INetworkPlayer *player); virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ); virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ); virtual int GetCurrentRtt(); virtual bool IsHost(); virtual bool IsGuest(); virtual bool IsLocal(); virtual int GetSessionIndex(); virtual bool IsTalking(); virtual bool IsMutedByLocalUser(int userIndex); virtual bool HasVoice(); virtual bool HasCamera(); virtual int GetUserIndex(); virtual void SetSocket(Socket *pSocket); virtual Socket *GetSocket(); virtual const wchar_t *GetOnlineName(); virtual wstring GetDisplayName(); virtual PlayerUID GetUID();
void SetUID(PlayerUID UID);
private: DQRNetworkPlayer *m_dqrPlayer; Socket *m_pSocket;};