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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.4 kB · 132 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133#include "stdafx.h"#include "..\Minecraft.World\net.minecraft.world.level.h"#include "..\Minecraft.World\net.minecraft.world.level.material.h"#include "..\Minecraft.World\net.minecraft.world.level.tile.h"#include "..\Minecraft.World\JavaMath.h"#include "..\Minecraft.World\Mth.h"#include "DripParticle.h"
DripParticle::DripParticle(Level *level, double x, double y, double z, Material *material) : Particle(level, x, y, z, 0, 0, 0){ xd = yd = zd = 0;
unsigned int clr; if (material == Material::water) { clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater); } else { clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart ); }
rCol = ( (clr>>16)&0xFF )/255.0f; gCol = ( (clr>>8)&0xFF )/255.0; bCol = ( clr&0xFF )/255.0;
setMiscTex(16 * 7 + 1); this->setSize(0.01f, 0.01f); gravity = 0.06f; this->material = material; stuckTime = 40;
lifetime = (int) (64 / (Math::random() * 0.8 + 0.2)); xd = yd = zd = 0;}
int DripParticle::getLightColor(float a){ if (material == Material::water) return Particle::getLightColor(a); // 4J-JEV: Looks like this value was never used on the java version, // but it is on ours, so I've changed this to be bright manualy. int s = 0x0f; int b = 0x0f; return s << 20 | b << 4; // MGH changed this to a proper value as PS3 wasn't clamping the values.}
float DripParticle::getBrightness(float a){ if (material == Material::water) return Particle::getBrightness(a); else return 1.0f;}
void DripParticle::tick(){ xo = x; yo = y; zo = z;
if (material == Material::water) { //rCol = 0.2f; //gCol = 0.3f; //bCol = 1.0f;
unsigned int clr = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripWater); rCol = ( (clr>>16)&0xFF )/255.0f; gCol = ( (clr>>8)&0xFF )/255.0; bCol = ( clr&0xFF )/255.0; } else { //rCol = 1.0f; //gCol = 16.0f / (40 - stuckTime + 16); //bCol = 4.0f / (40 - stuckTime + 8);
unsigned int cStart = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaStart ); unsigned int cEnd = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Particle_DripLavaEnd ); double rStart = ( (cStart>>16)&0xFF )/255.0f, gStart = ( (cStart>>8)&0xFF )/255.0, bStart = ( cStart&0xFF )/255.0; double rEnd = ( (cEnd>>16)&0xFF )/255.0f, gEnd = ( (cEnd>>8)&0xFF )/255.0, bEnd = ( cEnd&0xFF )/255.0;
float variance = (40 - stuckTime); rCol = rStart - ((rStart - rEnd)/40) * variance; gCol = gStart - ((gStart - gEnd)/40) * variance; bCol = bStart - ((bStart - bEnd)/40) * variance; }
yd -= gravity; if (stuckTime-- > 0) { xd *= 0.02; yd *= 0.02; zd *= 0.02; setMiscTex(16 * 7 + 1); } else { setMiscTex(16 * 7 + 0); } move(xd, yd, zd); xd *= 0.98f; yd *= 0.98f; zd *= 0.98f;
if (lifetime-- <= 0) remove();
if (onGround) { if (material == Material::water) { remove(); level->addParticle(eParticleType_splash, x, y, z, 0, 0, 0); } else { setMiscTex(16 * 7 + 2);
} xd *= 0.7f; zd *= 0.7f; }
Material *m = level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)); if (m->isLiquid() || m->isSolid()) { double y0 = Mth::floor(y) + 1 - LiquidTile::getHeight(level->getData(Mth::floor(x), Mth::floor(y), Mth::floor(z))); if (y < y0) { remove(); } }}