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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.4 kB · 76 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677#pragma once
#include "AbstractTexturePack.h"
class DLCPack;class StringTable;
class DLCTexturePack : public AbstractTexturePack{private: DLCPack *m_dlcInfoPack; // Description, icon etc DLCPack *m_dlcDataPack; // Actual textures StringTable *m_stringTable; bool bUILoaded; bool m_bLoadingData, m_bHasLoadedData; bool m_bUsingDefaultColourTable; //bool m_bHasAudio; ArchiveFile *m_archiveFile;
public: using AbstractTexturePack::getResource;
DLCTexturePack(DWORD id, DLCPack *pack, TexturePack *fallback); ~DLCTexturePack();
virtual wstring getResource(const wstring& name); virtual DLCPack * getDLCPack(); virtual wstring getDesc1() {return m_stringTable->getString(L"IDS_TP_DESCRIPTION");} virtual wstring getName() {return m_stringTable->getString(L"IDS_DISPLAY_NAME");} virtual wstring getWorldName() { return m_stringTable->getString(L"IDS_WORLD_NAME");}
// Added for sound banks with MashUp packs#ifdef _XBOX IXACT3WaveBank *m_pStreamedWaveBank; IXACT3SoundBank *m_pSoundBank;#endifprotected: //@Override void loadIcon(); void loadComparison(); void loadName(); void loadDescription(); InputStream *getResourceImplementation(const wstring &name); //throws IOException
public: //@Override bool hasFile(const wstring &name); bool isTerrainUpdateCompatible();
// 4J Added virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL); virtual wstring getAnimationString(const wstring &textureName, const wstring &path); virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L""); virtual void loadColourTable(); virtual bool hasData() { return m_bHasLoadedData; } virtual bool isLoadingData() { return m_bLoadingData; }
private: static wstring getRootPath(DWORD packId, bool allowOverride, bool bAddDataFolder); static wstring getFilePath(DWORD packId, wstring filename, bool bAddDataFolder=true);
public: static int packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask); virtual void loadData(); virtual void loadUI(); virtual void unloadUI(); virtual wstring getXuiRootPath(); virtual ArchiveFile *getArchiveFile() { return m_archiveFile; }
virtual unsigned int getDLCParentPackId(); virtual DLCPack *getDLCInfoParentPack(); virtual unsigned char getDLCSubPackId(); XCONTENTDEVICEID GetDLCDeviceID();};